Difference between revisions of "Talk:5.56 NATO Machine Gun (3.5e Equipment)"
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::::There's far shot, distance enchantment, etc. While you can get a 556 to go 3k feet IRL, you'll only be able to land a shot anywhere near your target with a bolt action (which this gun is not) or insane luck. Upped the range a little anyways. [[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 05:23, 15 October 2014 (UTC) | ::::There's far shot, distance enchantment, etc. While you can get a 556 to go 3k feet IRL, you'll only be able to land a shot anywhere near your target with a bolt action (which this gun is not) or insane luck. Upped the range a little anyways. [[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 05:23, 15 October 2014 (UTC) | ||
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+ | :::::150' is much more reasonable. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 05:25, 15 October 2014 (UTC) |
Revision as of 05:25, 15 October 2014
Ratings
Eiji-kun likes this article and rated it 3 of 4. | |
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I do believe I want to use this. It looks pretty cool, and offers options beyond normal attacks. |
Interesting
I though Burst (auto) might be broken, but it's really just TWF, but with one weapon.
Dat price though, wtf... -- Eiji-kun (talk) 00:39, 15 October 2014 (UTC)
- Fixed.Fluffykittens (talk) 00:50, 15 October 2014 (UTC)
- Well, burst is a bit more than TWF with it's extra attacks. It's more like rapid fire, with TWF on top of that opening up at BAB 6. Or the other way around I guess, it's not really important. Either way it's a lot of attacks as a standard action, but not so many that I really care because tactical EWP and it cost you a move action to turn that on (so it's full-round anyway, unless you just run around in auto).
- The only thing that I'm unsure of is the lack of targeting limitation for burst. As written you could Legolas it and take your lots of attacks at lots of people very far apart from each other, and that doesn't seem a particularly burst fire thing to do. Limiting it to attacks in a cone out to 2 range increments might be worth considering.
- Also, what's going on with suppressing fire? It's a full-round action that has an attack penalty on attacks you're not actually making, and it doesn't seem to consume any ammunition. And it seems like it's only a thing that happens on your turn, which isn't bad but feels weird in the fluff. It might be better written as a 1-round action zone control thing that causes anyone who enters one of those squares to make a reflex save or lose a move action, maybe even falling prone in the space if they don't have a move action to lose at that point. - Tarkisflux Talk 02:37, 15 October 2014 (UTC)
- "Aforementioned abilities" Better now? "It might be better written as a 1-round action zone control thing that causes anyone who enters one of those squares to make a reflex save or lose a move action, maybe even falling prone in the space if they don't have a move action to lose at that point." How would you word that? Fluffykittens (talk) 02:59, 15 October 2014 (UTC)
- "Suppressing fire (auto): As a 1 round action, you may target a number of contiguous squares up to your BAB with suppression fire. When a creature starts in or enters one of these spaces, they must immediately make a reflex save (DC 10+1/2 HD+DEX) or immediately lose a move action. Creatures who do not have a move action remaining this round end their movement immediately, and lose a move action from their next round. Creatures immune to morale penalties cannot be staggered this way. Suppression fire costs you X." Then just make X something like "2 rounds per targeted square" or "2 rounds per triggering creature". - Tarkisflux Talk 04:47, 15 October 2014 (UTC)
- Better?Fluffykittens (talk) 05:23, 15 October 2014 (UTC)
1000' Range?
What is this, a machinegun for ants? --Foxwarrior (talk) 04:14, 15 October 2014 (UTC)
- 1000 ft? Seems right. Actually if anything it seems overly large, I imagine accuracy suffers at that range so it might be 2 or 3 increments in. -- Eiji-kun (talk) 04:20, 15 October 2014 (UTC)
- Good luck hitting something with a 556 NATO at 1000 yards. Fluffykittens (talk) 04:53, 15 October 2014 (UTC)
- With this machinegun, it's physically impossible to even try. --Foxwarrior (talk) 05:12, 15 October 2014 (UTC)
- There's far shot, distance enchantment, etc. While you can get a 556 to go 3k feet IRL, you'll only be able to land a shot anywhere near your target with a bolt action (which this gun is not) or insane luck. Upped the range a little anyways. Fluffykittens (talk) 05:23, 15 October 2014 (UTC)