Difference between revisions of "User:Jota/101"

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***Call it, correct calls yields greater advantage.
 
***Call it, correct calls yields greater advantage.
 
*Hot Potato
 
*Hot Potato
**A successful attack marks target with potato. The potato has a counter of XdY attacks. Each attack made by a marked target reduces this counter by one. Successful attacks by a marked target transfer the potato to the subject of the attack. A creature may also voluntarily take the potato using the Aid Another action (move action). Taking the potato in this manner lowers the counter by one.  
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**A successful attack marks target with potato. The potato has a counter of XdY attacks. Each attack made by a marked target reduces this counter by one. Successful attacks by a marked target transfer the potato to the subject of the attack. A creature may also voluntarily take the potato using the Aid Another action (move action). Taking the potato in this manner lowers the counter by one. When the counter reaches zero the potato explodes, dealing AdB damage to whatever creature is holding it (area of effect too?).
 
*Musical Chairs
 
*Musical Chairs
 
**Using this ability ends your turn. Re-roll each character’s initiative and restart combat using this new initiative order. The creature with the lowest initiative roll takes XdY damage.  
 
**Using this ability ends your turn. Re-roll each character’s initiative and restart combat using this new initiative order. The creature with the lowest initiative roll takes XdY damage.  

Revision as of 19:10, 10 February 2015

Shunsui Kyoraku (13)

  • Band-Aid Tag
    • Each time anyone takes damage, they suffer a stacking -1 penalty to all die rolls (minimum 1 on damage dice). Upon receiving four stacks they are dazed until the end of their next turn and then the penalties disappear.
  • Duck, Duck, Goose
    • Attack an opponent. If your attack is successful, all of the damage dice they roll for the next 1d4+1 rounds are treated as ones until they successfully damage you.
  • Floor Is Lava
    • Each ‘team’ rolls 1d6 and designates that many squares are safe. All other squares deal the initiator’s HD is damage at the beginning of a character’s turn. If a character begins their turn on a safe space, that safe space moves randomly at the end of their turn (roll dice for +X, +Y).
  • Freeze Tag
    • All attacks inflict hold person (Will negates). This hold person effect is dispelled if the held creature is touched by a creature friendly to them. Once a creature has been subject to this effect, all of their attacks carry the same effect.
  • Heads or Tails
    • Heads X, tails Y (i.e. boost to offense or defense)
      • More chance then a game
      • Call it, correct calls yields greater advantage.
  • Hot Potato
    • A successful attack marks target with potato. The potato has a counter of XdY attacks. Each attack made by a marked target reduces this counter by one. Successful attacks by a marked target transfer the potato to the subject of the attack. A creature may also voluntarily take the potato using the Aid Another action (move action). Taking the potato in this manner lowers the counter by one. When the counter reaches zero the potato explodes, dealing AdB damage to whatever creature is holding it (area of effect too?).
  • Musical Chairs
    • Using this ability ends your turn. Re-roll each character’s initiative and restart combat using this new initiative order. The creature with the lowest initiative roll takes XdY damage.
  • No Tagbacks
    • Opponent struck by this strike cannot damage you until they damage a different creature.
  • Red Light, Green Light
    • Target creature gains a +30 bonus to base land speed during its next turn. After the beginning of your next turn you may take an immediate action to reduce this creature’s base land speed to zero
  • Red Rover
    • On your turn, call out a creature on the battlefield, challenging it to charge you. When the creature takes its turn, a successful charge against the creature that called it out deals +XdY damage. A failed charge adds causes the charger to be unable to make attack rolls during its next turn. A creature that chooses not to charge is inflicted with one stack of fear.
  • Simon Says
    • Shout a command (attack, total defense, idle, aid another). Creatures that follow this command (both allies and enemies) are healed XdY hit points. Creatures that choose a different action take AdB damage.
  • Statue
    • Choose a cone emanating from your character. Each square of movement in this cone deals XdY damage to the moving character (allies and enemies). You may readjust this cone at the end of each of your turns.
  • Tagbacks
    • Counter - All attacks against you until the beginning of your next turn provoke attacks of opportunity.