Difference between revisions of "Talk:Crusader of the Desert (3.5e Feat)"

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{{Rating|rater=Jota  
 
{{Rating|rater=Jota  
 
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|reason=what I really like about this is how thematic it is. It is hardly something for every character, but in its given niche it can be of great value, which is how feats should be (my opinion as a designer), rather than "if you are X you take Y on creation, Z at third, et cetera. I am not wholly convinced that it is appropriately placed at the high balance level. The mechanical benefits don't quite seem to measure up with Stand Still or Shock Trooper, for instance. It strikes me that the crusader benefit is more immediate and universal (Desert Wind access), whereas a paladin might not want to take advantage of the divine grace switch (still need some Charisma for spells, smiting, turning - well, maybe not the last one, but pretty much every other class feature keys off Charisma -- if you're just in for the two level dip it'd be okay I guess), and though the spells are nice, on the basic paladin chassis (assuming you aren't applying this homebrew) they're too little to late per Same Game Test logic. I'm also marginally wary of ''freedom of movement'' as a three for some reason, can't remember why. Those thoughts notwithstanding, I really like this.}}
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|reason=What I really like about this is how thematic it is. It is hardly something for every character, but in its given niche it can be of great value, which is how feats should be (my opinion as a designer), rather than "if you are X you take Y on creation, Z at third, et cetera. I can see instances where a paladin might not want to take advantage of the divine grace switch (still need some Charisma for spells, smiting, turning - well, maybe not the last one, but pretty much every other class feature keys off Charisma. If you're just in for the two level dip it's fantastic, because Charisma isn't a combat stat, but I am not sure Constitution to all saves justifies a two level dip and adherence to the code of conduct unless you have a strictly Constitution-based class (which are generally, and perhaps rightfully, eschewed). Minor concerns over dip potential aside, I really like this.}}

Latest revision as of 14:25, 11 February 2015

Ratings[edit]

RatedLike.png Jota likes this article and rated it 3 of 4.
What I really like about this is how thematic it is. It is hardly something for every character, but in its given niche it can be of great value, which is how feats should be (my opinion as a designer), rather than "if you are X you take Y on creation, Z at third, et cetera. I can see instances where a paladin might not want to take advantage of the divine grace switch (still need some Charisma for spells, smiting, turning - well, maybe not the last one, but pretty much every other class feature keys off Charisma. If you're just in for the two level dip it's fantastic, because Charisma isn't a combat stat, but I am not sure Constitution to all saves justifies a two level dip and adherence to the code of conduct unless you have a strictly Constitution-based class (which are generally, and perhaps rightfully, eschewed). Minor concerns over dip potential aside, I really like this.