Difference between revisions of "Alter Gravity (3.5e Spell)"
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If cast in a spell slot one step higher, the spell duration changes to 1 minute/level. If cast two steps higher, it becomes 1 hour/level. | If cast in a spell slot one step higher, the spell duration changes to 1 minute/level. If cast two steps higher, it becomes 1 hour/level. | ||
− | If cast in a spell slot two | + | If cast in a spell slot two steps higher, it becomes Mass Alter Gravity, and affects up to one target per caster level, as long as they are all within 15 ft of each other. |
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Revision as of 15:11, 21 September 2015
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Transmutation | |
Level: | Druid 1, Duskblade 1, Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature or and object up to a 10 ft cube |
Duration: | 1 round/level (D) |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
The wizard's robes suddenly felt very heavy indeed...
You alter the local gravity for a creature to light gravity or heavy gravity, applying penalties as appropriate. On a successful save the duration of the effect is reduced to 1 round (or negated, if it would only last 1 round anyway).
If cast in a spell slot one step higher, the spell duration changes to 1 minute/level. If cast two steps higher, it becomes 1 hour/level.
If cast in a spell slot two steps higher, it becomes Mass Alter Gravity, and affects up to one target per caster level, as long as they are all within 15 ft of each other.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Duskblade
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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