Difference between revisions of "Counter Mage (3.5e Prestige Class)"

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|special3=[[#Aura Of Arcane Disrupt|Aura Of Arcane Disrupt]] {{!!}} +1 level of existing arcane spellcasting class  
 
|special3=[[#Aura Of Arcane Disrupt|Aura Of Arcane Disrupt]] {{!!}} +1 level of existing arcane spellcasting class  
 
|special4=[[#Spell Bender|Spell Bender]], [[#Natural Counterspelling|Natural Counterspelling]] {{!!}} +1 level of existing arcane spellcasting class  
 
|special4=[[#Spell Bender|Spell Bender]], [[#Natural Counterspelling|Natural Counterspelling]] {{!!}} +1 level of existing arcane spellcasting class  
|special5=[[#Arcane Ruin|Arcane Ruin]] (1d6) {{!!}} +1 level of existing arcane spellcasting class  
+
|special5=[[#Arcane Ruin|Arcane Ruin]] (1d4/1d6) {{!!}} +1 level of existing arcane spellcasting class  
 
|special6=[[#Reverse Metamagic|Reverse Metamagic]], [[#Dispell At Will|Dispell At Will]] {{!!}} +1 level of existing arcane spellcasting class  
 
|special6=[[#Reverse Metamagic|Reverse Metamagic]], [[#Dispell At Will|Dispell At Will]] {{!!}} +1 level of existing arcane spellcasting class  
|special7=[[#Neutralise Magic|Neutralise Magic]], [[#Arcane Ruin|Arcane Ruin]] (1d8) {{!!}} +1 level of existing arcane spellcasting class  
+
|special7=[[#Neutralise Magic|Neutralise Magic]], [[#Arcane Ruin|Arcane Ruin]] (1d4+2/1d8) {{!!}} +1 level of existing arcane spellcasting class  
 
|special8=[[#Antimagic Shield|ntimagic Shield]] {{!!}} +1 level of existing arcane spellcasting class  
 
|special8=[[#Antimagic Shield|ntimagic Shield]] {{!!}} +1 level of existing arcane spellcasting class  
|special9=[[#Crush The Mind|Crush The Mind]], [[#Arcane Ruin|Arcane Ruin]] (1d10) {{!!}} +1 level of existing arcane spellcasting class  
+
|special9=[[#Crush The Mind|Crush The Mind]], [[#Arcane Ruin|Arcane Ruin]] (1d4+4/1d10) {{!!}} +1 level of existing arcane spellcasting class  
|special10=[[#Total Cancelation|Total Cancelation]] {{!!}} +1 level of existing arcane spellcasting class  
+
|special10=[[#Total Cancelation|Total Cancelation]], [[#Counterspell God|Counterspell God]] {{!!}} +1 level of existing arcane spellcasting class  
 
|skillpoints=4
 
|skillpoints=4
 
|skills=Concentration,  
 
|skills=Concentration,  
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====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the Counter Mage.
  
 
'''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Counter Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
 
'''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Counter Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
  
'''{{Anchor|Spontaneous Counterspelling}}:''' A level 1 Counter mage can [[counterspell]] a spell using any spell he knows  provided they are on the same level.
+
'''{{Anchor|Spontaneous Counterspelling}}:''' A level 1 Counter mage can [[counterspell]] a spell using any spell he knows  provided they are on the same level or higher.
  
 
'''{{Anchor|Sense Magic}} {{Su}}:''' At 2nd level a Counter Mage can cast [[detect magic]] at will.
 
'''{{Anchor|Sense Magic}} {{Su}}:''' At 2nd level a Counter Mage can cast [[detect magic]] at will.
  
'''{{Anchor|Aura Of Arcane Disrupt}} {{Su}}:''' Anyone trying to cast a spell withing 60ft of the Counter Mage must succeed on a [[SRD:concentration]] check of 10+the the spell's level+1/2 of the Counter Mage's level or fail to cast that spell, this ability is considered a [[SRD:gaze]] ability.
 
  
'''{{Anchor|Spell Bender}}:''' A Counter Mage can choose to attempt a counterspell making a [[SRD:Spellcraft]] check with double the spell's level and instead of cancelling the spell he can redirect it to anyone he chooses, he must roll for the attack again but gains a bonus equal to half the original caster's spellcasting modifier. The spell he tries to bend must be a spell with a single target such as a [[frost ray]] or a [[magic missile]].
+
'''{{Anchor|Swift Counterspelling}}:''' A Counter mage of level 2 needs no loger ready himself as a standard action for using counterspell, he can instead do it as a swift action. He can use his "ready" action for a second counterspell, so by spending a swift and a standard action he can counterspell 2 spells on the same round.
  
'''{{Anchor|Arcane Ruin}} {{Su}}:'''  
+
'''{{Anchor|Aura Of Arcane Disrupt}} {{Su}}:''' Anyone trying to cast a spell withing 60ft of the Counter Mage must succeed on a [[SRD:concentration]] check of 10+the the spell's level+1/2 of the Counter Mage's level or fail to cast that spell, this ability is considered a [[gaze]] ability.
  
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level.  An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:
+
'''{{Anchor|Spell Bender}}:''' A Counter Mage can choose to attempt a counterspell making a [[Spellcraft]] check with double the spell's level and instead of cancelling the spell he can redirect it to anyone he chooses, he must roll for the attack again but gains a bonus equal to half the original caster's spellcasting modifier. The spell he tries to bend must be a spell with a single target such as a [[frost ray]] or a [[magic missile]].
  
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-19--QINU.
+
'''{{Anchor|Natural Counterspelling}}:''' A Counter Mage gets his Counter Mage level as a bonus in spellcraft checks used to Counterspell.
  
1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-20--QINU.
+
'''{{Anchor|Arcane Ruin}} {{Su}}:''' Whenever someone gets countered by a Counter Mage he must roll two Will saves equal to the DC of the spell that the Counter Mage used to counter the spell. On the first failed roll, he who got countered gets all the spell slots, of the same level as the spell that got countered, locked for 1d4 rounds (1d4+2 on the 7th and 1d4+4 on the 9th level). On a second failed save, the opponent takes 1d6 typeless magic damage for every level that the spell was that got countered (1d8 on the 7th and 1d10 on the 9th level). For example, a wizard casts a 6th level spell, the Counter Mage manages to counter it using a 9th level spell, the wizard rolls two Will saves, he fails both, the wizard gets all his 9th level spell slots locked for 1d4+4 rounds and takes 9d10 points of typeless magic damage.
  
2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-21--QINU.
 
  
3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-22--QINU.
+
'''{{Anchor|Reverse Metamagic}} {{Su}}:''' A Counter Mage can attempt to cancel a single metamagic feat added to a spell instead of the whole spell, by making a successful Spellcraft check equal to (15 + the spell's level + (the metamagic level increasement)X2) you can provide a spell slot equal to the increasement of the spell's level by the metamagic and cancel it's properties. For example, a Counter Mage attempts to dispell a maximize spell metamagic feat, he succeeds on his spellcraft check and because the maximize feat has a level increasement +3 he burns a 3rd level spell slot and cancels the feat, the spell then continues its effect normaly but without the maximize metamagic feat.
  
4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-23--QINU.
+
'''{{Anchor|Dispell At Will}} {{Su}}:''' At this point a Counter Mage can cast Dispell Magic at will.
 +
 +
'''{{Anchor|Antimagic Shield}} {{Su}}:''' A Counter Mage can cast a shield as a reaction 1/day for ever three level he posses in the Counter Mage class that grants magical damage reduction 60 for as long as he concentrates. The shield burns a random spell slot for every 20 damage dealt to it on a single attack (roll a d10, if you roll 10, reroll). For every spell slot burnt this way both the damage reduction and the damage needed for a new slot to get expended are reduced by 5 (to a minimum of 5). If the Counter Mage runs out of spell slots the antimagic shield vanishes.
  
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-24--QINU.
+
'''{{Anchor|Neutralise Magic}}:''' A Counter Mage at this level can suppress the powers of magic items for long periods. The magic item is allowed a Will save with its wielder's Will modifier or if unattended a simple d20 against (15 + the Counter Mage's Int modifier + half his Spellcraft ranks-ru-). On a failed save it's powers vanish for 1d10 days. Items of divine origin or powerfull artifacts are not affected by this ability. Items of legacy are affected no matter their origin but get a +10. The bonus from [[Natural Counterspelling]] applies as well.
  
6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-25--QINU.
+
'''{{Anchor|Crush The Mind}} {{Su}}:''' A Counter Mage of this level can attempt to wipe the spell slots of a single creature by expending spell slots equal to the level of the creature he chose, for example, for a level 20 wizard he must spend 2 level 9 spell slots and 1 level 2 slot, or 2 level 8 slots and 2 level 2 slots etc. etc. The Counter Mage must then make a spellcraft check equal to (15 + the creature's caster level + it's spellcasting modifier) adding only half his spellcraft ranks. If he succeeds he rolls 5d4 and the creature must burn that many spell slots starting from the top ones. This ability is considered an enchantment, the only enchantment that a Counter Mage can cast. This ability threatens the Counter Mage as well, because afterwards he takes 1d4 typeless magic damage + the number of spell slots he wiped out and also becomes fatigued.  
  
7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-26--QINU.
+
'''{{Anchor|Total Cancelation}} {{Su}}:'''  
  
8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-27--QINU.
 
 
9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-28--QINU.
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level !! colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
UNIQ71b1856aea67ddf5-item-29--QINU|}
 
 
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.  Your power points and bonus power points at each level do not increase automatically after 10th level.
 
 
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice.  Each time you achieve a new level, you unlock the power of a new power.  You can manifest any power that has a power point cost equal to or lower than your manifester level.
 
 
The total number of powers you can manifest in a day is limited only by your daily power points.
 
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
 
  
 
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.
 
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.

Revision as of 17:30, 2 January 2016

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Author: [[User:Justarandomperson|Justarandomperson]] ([[User talk:Justarandomperson|talk]])
Date Created: 1/1/16
Status: 50% completed
Editing: in progress
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?UNIQ71b1856aea67ddf5-item-17--QINU?

Counter Mage

-Is that a spell you are casting there? Well, it would be a shame if someone were to cancel your little magic!-
—Exos, an elven Counter Mage during the famous Mage Wars.

A Counter Mage is a mage whose specialty is to ruin the fun out of every other spellcaster. The role of the Counter Mage was created during the Mage Wars where being able to cancel the enemy's spells was of uttermost importance.

Becoming a Counter Mage

Entry Requirements  
Alignment: Any. 
Skills: Knowledge (arcana) 8 ranks, and Spellcraft 10 ranks,. 
Feats: Improved Counterspell, spell focus (abjuration). 
Spellcasting: Must be able to cast 3rd level spells.. 
Special: Must abandon all spell schools except Abjuration and Divination.

Table: The Counter Mage

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Spontaneous Counterspelling +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Sense Magic, Swift Counterspelling +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Aura Of Arcane Disrupt +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Spell Bender, Natural Counterspelling +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Arcane Ruin (1d4/1d6) +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Reverse Metamagic, Dispell At Will +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Neutralise Magic, Arcane Ruin (1d4+2/1d8) +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 ntimagic Shield +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Crush The Mind, Arcane Ruin (1d4+4/1d10) +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Total Cancelation, Counterspell God +1 level of existing arcane spellcasting class

Class Skills (4 + Int modifier per level)
Concentration (Con), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).


Class Features

All of the following are class features of the Counter Mage.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Counter Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spontaneous Counterspelling: A level 1 Counter mage can counterspell a spell using any spell he knows provided they are on the same level or higher.

Sense Magic (Su): At 2nd level a Counter Mage can cast detect magic at will.


Swift Counterspelling: A Counter mage of level 2 needs no loger ready himself as a standard action for using counterspell, he can instead do it as a swift action. He can use his "ready" action for a second counterspell, so by spending a swift and a standard action he can counterspell 2 spells on the same round.

Aura Of Arcane Disrupt (Su): Anyone trying to cast a spell withing 60ft of the Counter Mage must succeed on a SRD:concentration check of 10+the the spell's level+1/2 of the Counter Mage's level or fail to cast that spell, this ability is considered a gaze ability.

Spell Bender: A Counter Mage can choose to attempt a counterspell making a Spellcraft check with double the spell's level and instead of cancelling the spell he can redirect it to anyone he chooses, he must roll for the attack again but gains a bonus equal to half the original caster's spellcasting modifier. The spell he tries to bend must be a spell with a single target such as a frost ray or a magic missile.

Natural Counterspelling: A Counter Mage gets his Counter Mage level as a bonus in spellcraft checks used to Counterspell.

Arcane Ruin (Su): Whenever someone gets countered by a Counter Mage he must roll two Will saves equal to the DC of the spell that the Counter Mage used to counter the spell. On the first failed roll, he who got countered gets all the spell slots, of the same level as the spell that got countered, locked for 1d4 rounds (1d4+2 on the 7th and 1d4+4 on the 9th level). On a second failed save, the opponent takes 1d6 typeless magic damage for every level that the spell was that got countered (1d8 on the 7th and 1d10 on the 9th level). For example, a wizard casts a 6th level spell, the Counter Mage manages to counter it using a 9th level spell, the wizard rolls two Will saves, he fails both, the wizard gets all his 9th level spell slots locked for 1d4+4 rounds and takes 9d10 points of typeless magic damage.


Reverse Metamagic (Su): A Counter Mage can attempt to cancel a single metamagic feat added to a spell instead of the whole spell, by making a successful Spellcraft check equal to (15 + the spell's level + (the metamagic level increasement)X2) you can provide a spell slot equal to the increasement of the spell's level by the metamagic and cancel it's properties. For example, a Counter Mage attempts to dispell a maximize spell metamagic feat, he succeeds on his spellcraft check and because the maximize feat has a level increasement +3 he burns a 3rd level spell slot and cancels the feat, the spell then continues its effect normaly but without the maximize metamagic feat.

Dispell At Will (Su): At this point a Counter Mage can cast Dispell Magic at will.

Antimagic Shield (Su): A Counter Mage can cast a shield as a reaction 1/day for ever three level he posses in the Counter Mage class that grants magical damage reduction 60 for as long as he concentrates. The shield burns a random spell slot for every 20 damage dealt to it on a single attack (roll a d10, if you roll 10, reroll). For every spell slot burnt this way both the damage reduction and the damage needed for a new slot to get expended are reduced by 5 (to a minimum of 5). If the Counter Mage runs out of spell slots the antimagic shield vanishes.

Neutralise Magic: A Counter Mage at this level can suppress the powers of magic items for long periods. The magic item is allowed a Will save with its wielder's Will modifier or if unattended a simple d20 against (15 + the Counter Mage's Int modifier + half his Spellcraft ranks-ru-). On a failed save it's powers vanish for 1d10 days. Items of divine origin or powerfull artifacts are not affected by this ability. Items of legacy are affected no matter their origin but get a +10. The bonus from Natural Counterspelling applies as well.

Crush The Mind (Su): A Counter Mage of this level can attempt to wipe the spell slots of a single creature by expending spell slots equal to the level of the creature he chose, for example, for a level 20 wizard he must spend 2 level 9 spell slots and 1 level 2 slot, or 2 level 8 slots and 2 level 2 slots etc. etc. The Counter Mage must then make a spellcraft check equal to (15 + the creature's caster level + it's spellcasting modifier) adding only half his spellcraft ranks. If he succeeds he rolls 5d4 and the creature must burn that many spell slots starting from the top ones. This ability is considered an enchantment, the only enchantment that a Counter Mage can cast. This ability threatens the Counter Mage as well, because afterwards he takes 1d4 typeless magic damage + the number of spell slots he wiped out and also becomes fatigued.

Total Cancelation (Su):


The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.

Your powers known at each level do not increase automatically after 10th level.

You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.):

1st—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-30--QINU?.

2nd—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-31--QINU?.

3rd—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-32--QINU?.

4th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-33--QINU?.

5th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-34--QINU?.

6th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-35--QINU?.

7th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-36--QINU?.

8th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-37--QINU?.

9th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-38--QINU?.

Maximum Power Level Known: This column determines the highest level power you can learn at this level.

To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->

?UNIQ71b1856aea67ddf5-item-39--QINU? ?UNIQ71b1856aea67ddf5-item-40--QINU? ?UNIQ71b1856aea67ddf5-item-41--QINU? ?UNIQ71b1856aea67ddf5-item-42--QINU? ?UNIQ71b1856aea67ddf5-item-43--QINU?


Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceHigh +
AuthorJustarandomperson +
Base Attack Bonus ProgressionPoor +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length10 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillConcentration +, Decipher Script +, Knowledge +, Speak Language +, Spellcraft + and Use Magic Device +
Skill Points4 +
Summary?UNIQ71b1856aea67ddf5-item-12--QINU? +
TitleCounter Mage +
Will Save ProgressionGood +