Difference between revisions of "Vichromium (3.5e Equipment)"

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Alchemical Chromium has 60 hit points per inch of thickness and hardness 30.  
 
Alchemical Chromium has 60 hit points per inch of thickness and hardness 30.  
  
Alchemical Chromium quarters all acid, cold, fire, electric and force damage, takes half damage from sonic. Chromium is night immune to physical damage, quartering it and doubling it hardness against it. It is completely immune to light damage.
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Alchemical Chromium quarters all acid, cold, fire, electric and force damage, takes half damage from sonic. Chromium is nigh immune to physical damage, quartering it and doubling it hardness against it. It is completely immune to light damage.
  
 
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Revision as of 01:42, 3 January 2016

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Author: Leziad (talk)
Date Created: 2nd January 2016
Status: Finished
Editing: Clarity edits only please
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Alchemical Chromium

A material invented by the Technomancer Claire Loraine Watson, chromium is a extremely reflective material to the point of being very mirror-like, granting it an appearance very similar to natural chromium but slightly lighter in tone. It is an extremely difficult material to produce, formed from natural chromium, Alchemically-Inverse Silver, Mercurite Alloy, Mithral, Vitalized Livemetal alongside a silver of Vibrolithe. Chromium self repair at the rate of 1 hp of damage each minute, even if sundered and destroyed, the pieces can be pushed back together for 3d6 rounds to reform the item as well as restoring any magical properties it possessed.

An armor and shields made of chromium possess great hardness, flexibility and incredible reflective abilities, it is capable of bending and reflecting kinetic energy with extreme efficiency, making it a very protective material. A chromium armor or shield has it armor/shield bonus increase by 2 points, has it armor check penalty reduced by 2 and it max dexterity bonus increase 1. The reflective surface of chromium make it extremely efficient against [light]-effect, granting a +4 bonus against [light]-effect and reducing any light damage taken by the wearer's armor bonus to AC. However half of the prevented damage is dealt to all creature within 10 ft. of the wearer. as the light energy is reflected off the chromium.

A chromium weapon count as adamantine and silver for the purpose of bypassing damage reduction and it impacts carry a powerful force, melee weapon or ammunition made of chromium deal an additional 5 points of damage. On a natural 20 a chromium weapon unleash a shockwave of energy, forcing the struck creature to make a DC 10 + 1/2 BAB + attack ability score modifier (usually Dexterity) Reflex save or fall prone. Even on a successful save, they take a −2 penalty to AC for 1 round from being knocked off center.

Alchemical Chromium has 60 hit points per inch of thickness and hardness 30.

Alchemical Chromium quarters all acid, cold, fire, electric and force damage, takes half damage from sonic. Chromium is nigh immune to physical damage, quartering it and doubling it hardness against it. It is completely immune to light damage.

Type of Alchemical Chromium Item Item Cost Modifier
Ammunition +240 gp
Armor & Shields +3000 gp plus (600 x base armor bonus squared)
Weapon +12,000 gp




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Leziad's Homebrew (4520 Articles)
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AuthorLeziad +
Identifier3.5e Equipment +
RatingUndiscussed +
TitleVichromium +