Difference between revisions of "Bleeding Edge (3.5e Campaign Setting)/Gear and Equipment"
(Created page with "==Gear== The Bleeding Edge setting is settled into a pseudo-Victorian setting, one of large empires and ships exploring the world, with pirate galleons and early science. Be...") |
(→Magic Items) |
||
Line 11: | Line 11: | ||
==Magic Items== | ==Magic Items== | ||
+ | |||
+ | In general, while consumable items are commonplace, permanent magical gear is a bit more scarce usually involving either the upturning of lost items from ruins, or special crafting materials beyond the required spells involved. There is no constant formula for these things. One blacksmith may need dragon's blood to make a flaming sword, while another might require the ash of a magical tree. | ||
The following are particular magic items of note (or enhancements to items) which may be found in the world. | The following are particular magic items of note (or enhancements to items) which may be found in the world. |
Revision as of 07:24, 6 June 2016
Gear
The Bleeding Edge setting is settled into a pseudo-Victorian setting, one of large empires and ships exploring the world, with pirate galleons and early science. Beyond normal items and gear one might expect in such a setting, including cannons and primitive firearms like blunderbusses, there is a significant focus on the elements of blood, occult knowledge and insight, and fantastic artifacts. The following are particular items of note which may be found in the world.
Vehicles and Mounts
Most travel within the Bleeding Edge setting takes place with horse and carriage, and on giant wooden sailships. There are exceptions, and primitive ironclads or steamships may be found but they are an oddity. More commonplace are the magically reinforced ships of various militaries, some which have obtained flight. Airships are rare but powerful vehicles on par with an aircraft carrier in a fleet, or a zeppelin.
Magic Items
In general, while consumable items are commonplace, permanent magical gear is a bit more scarce usually involving either the upturning of lost items from ruins, or special crafting materials beyond the required spells involved. There is no constant formula for these things. One blacksmith may need dragon's blood to make a flaming sword, while another might require the ash of a magical tree.
The following are particular magic items of note (or enhancements to items) which may be found in the world.
- Berserker Blood Clot
- Biohazard Rod
- Bloodbiter
- Bloodthirsty
- Blood Idol
- Bloody Fang Mask
- Bloody Razor
- Blue Tearstone Ring
- Chirurgic Stanch
- Cursed Sacrificial Dagger
- Deathspeaker Mask
- Ember of Spite
- Flaying
- Ludicrous Gibs
- Mantle of Binding
- Mask of the Abyss
- Potion of Vampirism
- Purple Tearstone Ring
- Red Tearstone Ring
- Ring of Bound Health
- Ring of Clean
- Ring of Fast Healing
- Sacrificial Bloodhide
- Sacrificial Ignition
- Sacrificial Lifelock
- Sacrificial Transformation
- Unblemished (increased to +3 in this setting)
- Yama's Invitation
- Yellow Tearstone Ring
Back to Main Page → 3.5e Homebrew → Campaign Settings → Bleeding Edge