Difference between revisions of "Deisteel (3.5e Equipment)"

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== Deisteel ==
 
== Deisteel ==
  
[[Summary::Deisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials.]] As a material, deisteel is not mined; rather, long-lost deisteel items are found in perfect condition, and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, however, it is a glossy black with gold reflection and is extremely lightweight. Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight.
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[[Summary::Deisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials.]] As a material, deisteel is not mined; rather, long-lost deisteel items are found in perfect condition, and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, however, it is a glossy black with gold reflection and is extremely lightweight.  
  
A deisteel weapon requires a lot of extra care to wield, requiring exotic weapon proficiency with the deisteel version of the weapon as well as the normal weapon proficiency. However, the extra effort in wielding such a powerful weapon is well-repaid, as a deisteel weapon deals damage as if it was one category larger, has its damage dice increase by one die size, has its critical threat range and multiplier increased by 1, and finally, it may count as one category smaller when beneficial (two-handed becomes one-handed, one-handed becomes light). A deisteel projectile weapon has its range increment increase by 50% in addition to the normal effects. Weapons fashioned from deisteel have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.  
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Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items made out of deisteel count as both [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.  
  
A deisteel shield is extremely protective, reducing all damage taken (even typeless damage) by the shield bonus plus the enhancement bonus. When fighting defensively, increase that amount by 3, and when taking the total defense action, double it instead, and finally, when using the [[SRD:Combat Expertise|combat expertise]] feat, increase the amount of damage prevented by 1.5× the penalty taken by the wielder.  
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A deisteel possess properties which make it ideal for weapon making, treat it as both an [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]] weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5).Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not).
  
Because of its craftsmanship, deisteel requires special training when used in armor form. Deisteel armor requires the exotic armor proficiency of the armor size category (so a deisteel full-plate would require heavy exotic armor proficiency). Deisteel armor grants incredible resistance to the wearer; a deisteel armor's armor bonus increases by 2 and grant DR/- equal to half the modified armor bonus plus one additional point of DR/- for each point of enhancement bonus the armor has. Deisteel armor counts as one category lighter when beneficial; heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light.
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When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR. Finally a deisteel armor reduce
 
 
Being very light and flexible, the armor check penalty of deisteel armors and shields is reduced by 4, their maximum dex bonus is increased by 2, and their arcane spell failure is lowered by 10%.  
 
  
 
Deisteel is ridiculously hard to work with; double the craft DC of any item made of deisteel and increase that the craft DC further by +10. Only the most talented of craftsmen can hope to work with the material. Deisteel is always masterwork, the masterwork cost is included in the prices given below. Thus, deisteel weapons and ammunition have a +1 enhancement bonus on attack rolls.
 
Deisteel is ridiculously hard to work with; double the craft DC of any item made of deisteel and increase that the craft DC further by +10. Only the most talented of craftsmen can hope to work with the material. Deisteel is always masterwork, the masterwork cost is included in the prices given below. Thus, deisteel weapons and ammunition have a +1 enhancement bonus on attack rolls.
  
Deisteel has 75 hit points per inch of thickness and hardness 25. Deisteel quarters all electric and cold damage, and takes half damage from acid, fire, force, and sonic.
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Deisteel has 60 hit points per inch of thickness and hardness 25. Deisteel quarters all electric and cold damage, and takes half damage from acid, fire, force, and sonic.
  
 
{| class="zebra d20"   
 
{| class="zebra d20"   
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! Type of Deisteel Item !! Item Cost Modifier  
 
! Type of Deisteel Item !! Item Cost Modifier  
 
|-
 
|-
| align="left" |Ammunition || +800 gp  
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| align="left" | Ammunition || +360 gp
 +
|-
 +
| align="left" | Light Armor and Shield || +9,000 gp
 +
|-
 +
| align="left" | Medium Armor and Heavy Shield || 20,000  gp
 
|-
 
|-
| align="left" |Armor & Shields || +15,000 gp plus (1500 × base armor bonus squared)
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| align="left" | Heavy Armor and Tower Shield || 40,000 gp
 
|-
 
|-
| align="left" |Weapon || +40,000 gp  
+
| align="left" |Weapon || +18,000 gp  
 
|}
 
|}
 
</onlyinclude>
 
</onlyinclude>

Revision as of 01:02, 30 June 2016

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Author: Leziad (talk)
Date Created: 10th July 2014
Status: Finished
Editing: Clarity edits only please
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Deisteel

Deisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials. As a material, deisteel is not mined; rather, long-lost deisteel items are found in perfect condition, and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, however, it is a glossy black with gold reflection and is extremely lightweight.

Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the material composite enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items made out of deisteel count as both Adamantine and Mithral. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.

A deisteel possess properties which make it ideal for weapon making, treat it as both an Adamantine and Mithral weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5).Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not).

When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as Adamantine and Mithral. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR. Finally a deisteel armor reduce

Deisteel is ridiculously hard to work with; double the craft DC of any item made of deisteel and increase that the craft DC further by +10. Only the most talented of craftsmen can hope to work with the material. Deisteel is always masterwork, the masterwork cost is included in the prices given below. Thus, deisteel weapons and ammunition have a +1 enhancement bonus on attack rolls.

Deisteel has 60 hit points per inch of thickness and hardness 25. Deisteel quarters all electric and cold damage, and takes half damage from acid, fire, force, and sonic.

Type of Deisteel Item Item Cost Modifier
Ammunition +360 gp
Light Armor and Shield +9,000 gp
Medium Armor and Heavy Shield 20,000 gp
Heavy Armor and Tower Shield 40,000 gp
Weapon +18,000 gp



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Leziad's Homebrew (4525 Articles)
Leziadv
AuthorLeziad +
Identifier3.5e Equipment +
Rated ByEthereal1111 +
RatingRating Pending +
SummaryDeisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials. +
TitleDeisteel +