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Author: Bongo9911 (talk)
Date Created: 3/24/17
Status: Beginning phases
Editing: Bongo9911
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Empiric Manipulator

As a Empiric Manipulator you have the ability to control the 6 Human senses, Hearing, Intuition Sight, Smell, Taste, and Touch.

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Quick Build

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Class Features

As a Empiric Manipulator, you gain the following class features.

Hit Points

Hit Dice: 16 per Empiric Manipulator level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 16 + your Constitution modifier

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws: Charisma, Intelligence
Skills: Choose two from Animal Handling, Deception, Nature, Performance, Persuasion, Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

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The Empiric Manipulator

Level Proficiency
Bonus
Features
1st +2
2nd +2
3rd +2
4th +2
5th +3
6th +3
7th +3
8th +3
9th +4
10th +4
11th +4
12th +4
13th +5
14th +5
15th +5
16th +5
17th +6
18th +6
19th +6
20th +6

Empirical Magic

As a child you realized the ability to control what people were able to sense, and have since honed your skills.

Sensory Mastery

At 1st level, you will pick one sense of your choice Hearing, Intuition Sight, Smell, Taste, or Touch. You will become a master of this sense, and be able to learn as many of this type of sense in spells as you want, given you can learn the spell. The other senses you will only be able to know 1 of their type at first level, and more at higher levels as shown in the Empiric Manipulator table.

Cantrips

At 1st level, you know four cantrips of your choice from the Empiric Manipulator spell list. You learn additional Sensory controller cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Empiric Manipulator table.

Spell Slots

ADD LATER

Spells Known of 1st Level and Higher

You know two 1st-­level spells of your choice from the Empiric Manipulator spell list.

The Spells Known column of the Empiric Manipulator table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

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