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SRD5:Order of Combat

17 bytes added, 13:06, 22 October 2017
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A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns.
A '''{{anchor|Round|round}}''' represents about 6 seconds in the game world. During a round, each participant in a battle takes a '''turn'''.
The order of turns is determined at the beginning of a combat encounter, when everyone rolls '''[[#Initiative|initiative]]'''. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
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