Difference between revisions of "SRD5:Feat"
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You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored. | You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored. | ||
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+ | ==Elemental Adept== | ||
+ | '''''Prerequisite: The ability to cast at least one spell''''' | ||
+ | <p>When you gain this feat, choose one of the following damage types: [[SRD5:Damage_and_Healing#Acid|acid]], [[SRD5:Damage_and_Healing#Cold|cold]], [[SRD5:Damage_and_Healing#Fire|fire]], [[SRD5:Damage_and_Healing#Lightning|lightning]], or [[SRD5:Damage_and_Healing#Thunder|thunder]].</p> | ||
+ | <p style="text-indent: 0.25em">Spells you cast ignore [[SRD5:Damage_and_Healing#Resistance|resistance]] to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p> | ||
+ | <p style="text-indent: 0.25em">You can select this feat multiple times. Each time you do so, you must choose a different damage type.</p> | ||
==Grappler== | ==Grappler== |
Revision as of 14:12, 14 November 2017
This material is published under the OGL |
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.
Elemental Adept
Prerequisite: The ability to cast at least one spell
When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.
Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
Grappler
Prerequisite: Strength 13 or higher
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Sources
- SRD-OGL v5.1 - 5th edition SRD