Difference between revisions of "SRD5:Feat"

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(Created page with "{{OGL Top}} A '''feat''' represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what...")
 
(Added the Elemental Adept Feat.)
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You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.  
 
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.  
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==Elemental Adept==
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'''''Prerequisite: The ability to cast at least one spell'''''
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<p>When you gain this feat, choose one of the following damage types: [[SRD5:Damage_and_Healing#Acid|acid]], [[SRD5:Damage_and_Healing#Cold|cold]], [[SRD5:Damage_and_Healing#Fire|fire]], [[SRD5:Damage_and_Healing#Lightning|lightning]], or [[SRD5:Damage_and_Healing#Thunder|thunder]].</p>
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<p style="text-indent: 0.25em">Spells you cast ignore [[SRD5:Damage_and_Healing#Resistance|resistance]] to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p>
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<p style="text-indent: 0.25em">You can select this feat multiple times. Each time you do so, you must choose a different damage type.</p>
  
 
==Grappler==
 
==Grappler==

Revision as of 14:12, 14 November 2017

This material is published under the OGL

A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.

At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.

You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.

Elemental Adept

Prerequisite: The ability to cast at least one spell

When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.

Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.

You can select this feat multiple times. Each time you do so, you must choose a different damage type.

Grappler

Prerequisite: Strength 13 or higher

You’ve developed the skills necessary to hold your own in close-­quarters grappling. You gain the following benefits:

Sources


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Facts about "Feat"
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