Difference between revisions of "User:Zhenra-Khal/Realms Of Beyond/Classes/Rogue"

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(Created page with "==<class name>== Rogues (Rog; Specialist) are thieves, assassins, conmen, thugs and in some cases, lawyers and politicians. But they all have one thing in common - They use th...")
 
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{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
<div>{{Anchor|Table: <class name>}}</div>
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<div>{{Anchor|Table: The Rogue}}</div>
Hit Die:  
+
Hit Die: d6
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|-
|1st||class="left" | + || + || +
+
|1st||class="left" | +0 || +2 || +0
| class="left" |  
+
| class="left" | Sneak Attack, Trapfinding
 
|-
 
|-
|2nd||class="left" | + || + || +
+
|2nd||class="left" | +0 || +3 || +0
| class="left" |  
+
| class="left" | Rogue Trick
 
|-
 
|-
|3rd||class="left" | + || + || +
+
|3rd||class="left" | +1 || +3 || +1
| class="left" |  
+
| class="left" | Sneak Attack (+1 Multiplier)
 
|-
 
|-
|4th||class="left" | + || + || +
+
|4th||class="left" | +1 || +4 || +1
| class="left" |  
+
| class="left" | Rogue Trick
 
|-
 
|-
|5th||class="left" | + || + || +
+
|5th||class="left" | +1 || +4 || +1
| class="left" |  
+
| class="left" | Sneak Attack (+2 Multiplier)
 
|-
 
|-
|6th||class="left" | + || + || +
+
|6th||class="left" | +2 || +5 || +2
| class="left" |  
+
| class="left" | Rogue Trick
 
|-
 
|-
|7th||class="left" | + || + || +
+
|7th||class="left" | +2 || +5 || +2
| class="left" |  
+
| class="left" | Sneak Attack (+3 Multiplier)
 
|-
 
|-
|8th||class="left" | + || + || +
+
|8th||class="left" | +2 || +6 || +2
| class="left" |  
+
| class="left" | Rogue Trick
 
|-
 
|-
|9th||class="left" | + || + || +
+
|9th||class="left" | +3 || +6 || +3
| class="left" |  
+
| class="left" | Sneak Attack (+4 Multiplier)
 
|-
 
|-
|10th||class="left" | + || + || +
+
|10th||class="left" | +3 || +7 || +3
| class="left" |  
+
| class="left" | Rogue Trick
 
|- class="noalt"
 
|- class="noalt"
  
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<number>]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
 
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
  
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'''{{Anchor|Class Ability}} {{Sp}}:'''
 
'''{{Anchor|Class Ability}} {{Sp}}:'''
 +
 +
'''{{Anchor|Sneak Attack}} {{Ex}}:''' Rogues are opportunists, and thus know how to best take advantage of an opponent when they leave themselves open. Thus, they have an ability called Sneak Attack. Sneak Attack triggers when the Rogue strikes a target who is denied their Agility bonus to Armor Class. The three most common situations in which a target is denied their Agility bonus are when:
 +
 +
*'''Striking a target from behind, or from a flanking position.''' This trigger does not occur when a target is immune to flanking, such as when a creaute has all-around vision, Blindsight, or Improved Uncanny Dodge.
 +
 +
*'''Striking a target that is unaware of their presence, such as attacking from Stealth or Invisibility.''' Some creatures can detect you via Blindsense, Scent, or other means beyond sight and hearing; While other creatures, such as those who possess Uncanny Dodge, can simply react fast enough to avoid being vulnerable to enemies they're not aware of.
 +
 +
*'''Striking a target that is helpless, such as a paralyzed, stunned or bound target.'''
 +
 +
Any successful attack that is considered a Sneak Attack is automatically a critical threat. However, Sneak Attacks are not affected by abilities that allow you to automatically confirm critical threats.
 +
 +
At each odd-numbered Rogue level beyond 1st, your critical damage multiplier for Sneak Attacks increases by 1 (From x2 to x3, and so forth).

Revision as of 18:18, 31 December 2017

<class name>

Rogues (Rog; Specialist) are thieves, assassins, conmen, thugs and in some cases, lawyers and politicians. But they all have one thing in common - They use their skill and guile to get what they want, and care little about those who get in their way.


Making a <class name>

Primary Role: Utility

Secondary Role: Striker

<description>

Abilities:

Races:

Alignment:

Starting Gold: 4d6 ×10 gp (140 gp.)

Starting Age:

Table: The Rogue

Hit Die: d6

Level Saving Throws Special
Fort Ref Will
1st +0 +2 +0 Sneak Attack, Trapfinding
2nd +0 +3 +0 Rogue Trick
3rd +1 +3 +1 Sneak Attack (+1 Multiplier)
4th +1 +4 +1 Rogue Trick
5th +1 +4 +1 Sneak Attack (+2 Multiplier)
6th +2 +5 +2 Rogue Trick
7th +2 +5 +2 Sneak Attack (+3 Multiplier)
8th +2 +6 +2 Rogue Trick
9th +3 +6 +3 Sneak Attack (+4 Multiplier)
10th +3 +7 +3 Rogue Trick

Class Skills (8 + Int modifier per level, ×4 at 1st level)

Primary Skills: Concentration

Secondary Skills: Combat


Class Features

All of the following are class features of the Rogue.

Weapon and Armor Proficiencies:

Class Ability:

Class Ability (Ex):

Class Ability (Su):

Class Ability (Sp):

Sneak Attack (Ex): Rogues are opportunists, and thus know how to best take advantage of an opponent when they leave themselves open. Thus, they have an ability called Sneak Attack. Sneak Attack triggers when the Rogue strikes a target who is denied their Agility bonus to Armor Class. The three most common situations in which a target is denied their Agility bonus are when:

  • Striking a target from behind, or from a flanking position. This trigger does not occur when a target is immune to flanking, such as when a creaute has all-around vision, Blindsight, or Improved Uncanny Dodge.
  • Striking a target that is unaware of their presence, such as attacking from Stealth or Invisibility. Some creatures can detect you via Blindsense, Scent, or other means beyond sight and hearing; While other creatures, such as those who possess Uncanny Dodge, can simply react fast enough to avoid being vulnerable to enemies they're not aware of.
  • Striking a target that is helpless, such as a paralyzed, stunned or bound target.

Any successful attack that is considered a Sneak Attack is automatically a critical threat. However, Sneak Attacks are not affected by abilities that allow you to automatically confirm critical threats.

At each odd-numbered Rogue level beyond 1st, your critical damage multiplier for Sneak Attacks increases by 1 (From x2 to x3, and so forth).