Difference between revisions of "Painful Slumber (3.5e Invocation)"
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You can use deep slumber as the spell, except as follows: | You can use deep slumber as the spell, except as follows: | ||
− | Permanent Duration | + | *Permanent Duration |
− | No HD limit. | + | *No HD limit. |
− | A new saving throw every 24 hours can be made to wake up. | + | *A new saving throw every 24 hours can be made to wake up. |
Every 4 rounds the target(s) are asleep, they take 1d8 untyped damage, this does not wake them like other damage. You can choose for each target affected if you wish to have damage caused to them or not. | Every 4 rounds the target(s) are asleep, they take 1d8 untyped damage, this does not wake them like other damage. You can choose for each target affected if you wish to have damage caused to them or not. | ||
Any other damage causes the target to rouse immediately. | Any other damage causes the target to rouse immediately. |
Revision as of 18:32, 25 February 2018
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Warlock Greater; 6th |
- Components: V, S, M
- Casting Time: 1 standard action
- Range: Close (35ft +5ft/2lv)
- Duration: Permanent
- Saving Throw: Will
- Spell Resistance: Yes
You can use deep slumber as the spell, except as follows:
- Permanent Duration
- No HD limit.
- A new saving throw every 24 hours can be made to wake up.
Every 4 rounds the target(s) are asleep, they take 1d8 untyped damage, this does not wake them like other damage. You can choose for each target affected if you wish to have damage caused to them or not. Any other damage causes the target to rouse immediately.
Any creature awakened from this effect by anything other than a successful save takes damage equal to your warlock level + your charisma modifier (no save and it bypasses spell resistance and energy immunity and resistance.)
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