Difference between revisions of "Transfixion (3.5e Spell)"
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|name=Transfixion | |name=Transfixion | ||
|school= Transmutation | |school= Transmutation | ||
− | |subschool= | + | |subschool= |
− | |desc= | + | |desc= |
− | |lvl= Sorcerer/Wizard 3, Druid 4 | + | |lvl=Sorcerer/Wizard 3, Druid 4 |
|comp= V, S | |comp= V, S | ||
|casttime=1 standard action | |casttime=1 standard action |
Revision as of 18:04, 16 March 2018
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Transmutation | |
Level: | Sorcerer/Wizard 3, Druid 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
[[SRD:Aiming a Spell (Spell Descriptor)|]]: | same as above |
Duration: | 10 min./level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
The Bolts seemed to become sharper with the casting
This spell gives a weapon the Transfixion property for a time, improving its ability to deal piercing strikes. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19–20, a threat range of 19–20 becomes 17–20, and a threat range of 18–20 becomes 15–20. The spell can be cast only on piercing weapons. If cast on ammo or thrown weapons that deal piercing damage, the Transfixion on a particular projectile ends after one use, whether or not the weapon/ammo strikes its intended target.
Multiple effects that increase a weapon’s threat range (such as the the Improved Critical feat) don’t stack.
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