Difference between revisions of "Martial Adept Ranger (3.5e Alternate Class Feature)"

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:If the ranger selects archery, he is treated as having the ''[[SRD:Rapid Shot|Rapid Shot]]'' [[SRD:Feats|feat]] at 2nd, ''[[SRD:Manyshot|Manyshot]]'' at 6th, and ''[[SRD:Improved Precise Shot|Improved Precise Shot]]'' at 11th level, even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
:If the ranger selects archery, he is treated as having the ''[[SRD:Rapid Shot|Rapid Shot]]'' [[SRD:Feats|feat]] at 2nd, ''[[SRD:Manyshot|Manyshot]]'' at 6th, and ''[[SRD:Improved Precise Shot|Improved Precise Shot]]'' at 11th level, even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
  
''Two-weapon combat'' - You gain access to the '''Tiger Claw''' discipline. Each time you initiate a standard action melee strike maneuver, you may opt to take a -2 penalty on each attack roll, and make an aditional off hand attack at your highest attack bonus as part of the mauever. If your main hand attack misses you may deliver the strike with your offhand attack. If both attacks hit you add your offhand damage to the strike maneuver.
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''Two-weapon combat'' - You gain access to the '''Tiger Claw''' discipline. Each time you initiate a standard action melee strike maneuver, that does not incorporate an offhand attack
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, you may opt to take a -2 penalty on each attack roll, and make an aditional off hand attack at your highest attack bonus as part of the mauever. If your main hand attack misses you may deliver the strike with your offhand attack. If both attacks hit you add your offhand damage to the strike maneuver.
 
:If the ranger selects two-weapon combat, he is treated as having the ''[[SRD:Two-Weapon Fighting|Two-Weapon Fighting]]'' [[SRD:Feats|feat]] at 2nd, ''[[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]'' at 6th, and ''[[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]]'' at 11th level, even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
:If the ranger selects two-weapon combat, he is treated as having the ''[[SRD:Two-Weapon Fighting|Two-Weapon Fighting]]'' [[SRD:Feats|feat]] at 2nd, ''[[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]'' at 6th, and ''[[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]]'' at 11th level, even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
  

Revision as of 13:45, 5 August 2018

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Author: Sergejsvk (talk)
Date Created: 12.Decmber.2013
Status: Completed (4.11.2014 overhaul)
Editing: Clarity edits only please
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Initiate of the Endless Hunt

The core Ranger with some Tome of Battle goodness added.

Class: Ranger

Level: 1st

Replaces: If you select this class feature, you lose the Combat Style at 2nd, Improved Combat Style at 6th, Combat Style Mastery at 11th, and Ranger Spellcasting at 4th level.

Benefit: At 1st level you gain the Maneuver, Stance, initiator level progression, and Recovery of a Swordsage. You gain access to the Diamond Mind, Shadow Hand, Stone Dragon and White Raven disciplines. Add Balance, Diplomacy, Martial Lore and Tumble to the ranger's skill list.

Furthermore you gain Combat Tradition at 1st level.

  • Combat Tradition (Ex): At 1st level, the ranger must select one of two combat styles to pursue: archery or two-weapon combat.

Archery - You gain access to the Desert Wind discipline. Strike maneuvers may be used with projectile weapons that fire arrows (such as a longbow, or a shortbow) and thrown weapons (such as daggers, javelins, throwing axes aso.), instead of a melee weapon. The strike must be one gained from the ranger alternative class feature. A strike that was gained through a different class, or Martial Study feat, cannot be used with a ranged weapon.

If the ranger selects archery, he is treated as having the Rapid Shot feat at 2nd, Manyshot at 6th, and Improved Precise Shot at 11th level, even if he does not have the normal prerequisites for that feat.

Two-weapon combat - You gain access to the Tiger Claw discipline. Each time you initiate a standard action melee strike maneuver, that does not incorporate an offhand attack , you may opt to take a -2 penalty on each attack roll, and make an aditional off hand attack at your highest attack bonus as part of the mauever. If your main hand attack misses you may deliver the strike with your offhand attack. If both attacks hit you add your offhand damage to the strike maneuver.

If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat at 2nd, Improved Two-Weapon Fighting at 6th, and Greater Two-Weapon Fighting at 11th level, even if he does not have the normal prerequisites for that feat.
  • A ranger who selects this path can no longer use scrolls, wands, or other magic items that require access to a spell list, unless he has another spellcasting class that grants access to the appropriate spells.
  • One level in this variant class qualifies the ranger for any feat with a swordsage class prerequisite, the ranger must still meet all other prerequisites for the feat.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Article BalanceHigh +
AuthorSergejsvk +
ClassRanger +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
SummaryThe core Ranger with some Tome of Battle goodness added. +
TitleMartial Adept Ranger +