Difference between revisions of "FT25 Assault System (3.5e Equipment)"
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==XK24 Assault System== | ==XK24 Assault System== | ||
− | [[Summary::A XK24 assault system attacks with | + | [[Summary::A XK24 assault system attacks with a beam, bombs and a force gun.]] Unless noted otherwise in a vehicle entry, all can be controlled by a gunner. However, it requires a full round action to switch between each gun system. See below for each sub-components features: |
*Beam Weapon: The XK24 comes with a medium-sized [[XK11 Beam Weapon (3.5e Equipment)|beam weapon]], which has two different firing modes (see page). | *Beam Weapon: The XK24 comes with a medium-sized [[XK11 Beam Weapon (3.5e Equipment)|beam weapon]], which has two different firing modes (see page). | ||
− | *Bombs: The XK24 | + | *Bombs: The XK24 can fire [[XK06 Cell (3.5e Equipment)|XK06 cell]] bombs. These can be dropped as attack actions and detonate on impact. |
*Force Gun: The XK24 comes with a [[XK16 Force Gun (3.5e Equipment)|force gun]], which can be fired as a full-round action (see page). | *Force Gun: The XK24 comes with a [[XK16 Force Gun (3.5e Equipment)|force gun]], which can be fired as a full-round action (see page). | ||
*Shields: The XK24 comes with the [[Shield (3.5e Creature Ability)|shield special ability]], granting it a +3 deflection bonus and 30 extra HP; the shield regenerates 3 HP per round. | *Shields: The XK24 comes with the [[Shield (3.5e Creature Ability)|shield special ability]], granting it a +3 deflection bonus and 30 extra HP; the shield regenerates 3 HP per round. | ||
− | ''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno- | + | ''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno-weapon)]] skill can craft XK24s and their ammo. |
A XK24 Assault System costs [[Cost::20,000 gp]]. (Info for table, ignore: [[Damage::Varies]] [[Range::Varies]].) | A XK24 Assault System costs [[Cost::20,000 gp]]. (Info for table, ignore: [[Damage::Varies]] [[Range::Varies]].) | ||
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:XK]] | {{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:XK]] |
Revision as of 12:08, 24 March 2019
←This was made to be used on bots and vehicles
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XK24 Assault System
A XK24 assault system attacks with a beam, bombs and a force gun. Unless noted otherwise in a vehicle entry, all can be controlled by a gunner. However, it requires a full round action to switch between each gun system. See below for each sub-components features:
- Beam Weapon: The XK24 comes with a medium-sized beam weapon, which has two different firing modes (see page).
- Bombs: The XK24 can fire XK06 cell bombs. These can be dropped as attack actions and detonate on impact.
- Force Gun: The XK24 comes with a force gun, which can be fired as a full-round action (see page).
- Shields: The XK24 comes with the shield special ability, granting it a +3 deflection bonus and 30 extra HP; the shield regenerates 3 HP per round.
Craft (Xeno-): Creatures with the craft (xeno-weapon) skill can craft XK24s and their ammo.
A XK24 Assault System costs 20,000 gp. (Info for table, ignore: Varies Varies.)
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