Difference between revisions of "Heat Drain (5e Spell)"

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|rules= The heat in the room seems to rush toward you, leaving everyone around you in bone - chilling pain while you feel amazingly refreshed and alive. You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you. All affected living creatures within the area must succeed on a Constitution saving throw, on a failure each creature takes take 4d6 points of cold damage and 4d6 necrotic damage, on a successful save halves the damage. For each living creature that takes damage from this spell, you gain 2 temporary hit points. The temporary hit points last for to 10 minutes.
 
|rules= The heat in the room seems to rush toward you, leaving everyone around you in bone - chilling pain while you feel amazingly refreshed and alive. You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you. All affected living creatures within the area must succeed on a Constitution saving throw, on a failure each creature takes take 4d6 points of cold damage and 4d6 necrotic damage, on a successful save halves the damage. For each living creature that takes damage from this spell, you gain 2 temporary hit points. The temporary hit points last for to 10 minutes.
 
|higherlevels= When you cast this spell using a spell slot of 7th level or higher, the cold and necrotic damage increases by 1d6 for every other slot level above 6th.
 
|higherlevels= When you cast this spell using a spell slot of 7th level or higher, the cold and necrotic damage increases by 1d6 for every other slot level above 6th.
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|casters=Cleric, Druid, Duskblade, Sorcerer, Wizard
 
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Revision as of 12:43, 9 April 2019

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Author: Gr7mm Bobb (talk)
Date Created: 04Aug2015
Status: Complete
Editing: Clarity edits only please
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5e Spell Heat Drain
5th-level necromancy
Casting Time: 1 action
Range: Self(30 foot radius)
Components: V, S, M (A digit from a frostbitten corpse.)
Duration: Instantaneous
Casters: Cleric, Druid, Duskblade (5e Class), Sorcerer, Wizard

The heat in the room seems to rush toward you, leaving everyone around you in bone - chilling pain while you feel amazingly refreshed and alive. You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you. All affected living creatures within the area must succeed on a Constitution saving throw, on a failure each creature takes take 4d6 points of cold damage and 4d6 necrotic damage, on a successful save halves the damage. For each living creature that takes damage from this spell, you gain 2 temporary hit points. The temporary hit points last for to 10 minutes.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the cold and necrotic damage increases by 1d6 for every other slot level above 6th.





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Facts about "Heat Drain (5e Spell)"
Action TypeAction +
AuthorGr7mm Bobb +
Canontrue +
CasterCleric +, Druid +, Duskblade +, Sorcerer + and Wizard +
ComponentV +, S + and M +
Identifier5e Spell +
Level5 +
RangeSelf(30 foot radius) +
RatingUndiscussed +
Scalabletrue +
SchoolNecromancy +
SummaryThe heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

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TitleHeat Drain +