Open main menu

Dungeons and Dragons Wiki β

Changes

Judge of Existence (3.5e Class)

276 bytes added, 02:46, 11 April 2019
no edit summary
'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns a judge power of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];''
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[SRD:Wall Walker|wall walker]];''
*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:False Sensory Input|false sensory input]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Touchsight|touchsight]], [[SRD:Ubiquitous Vision|ubiquitous vision]];''
*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]];''
A judge may issue corrections on the current form of reality, effectively transforming what is into something else. A 1st level a judge unlocks knowledge of one standard transmutation, in addition to learning a new power at 1st level from the normal Judge Power List. A judge unlocks another at levels 4, 7, 10, 13, 16 and 19. Some transmutations of typical SRD powers or spells are significantly weaker (check main power pages). All transmutations are shapeable, most can increase in area by one 10’ square for 2 more power points. Parenthesis is total power point costs. A single transmutation is the entire type; in other words, if a judge selects transmute earth, he can augment the standard transmutation with a following one in the same list (i.e., transmute mud to rock). Standard transmutations are all above the line, all below are advanced; at 10th level a judge gains access to advanced transmutations. The save to resist transmutations is 10+power’s level+judge’s Intelligence modifier; in addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1.
'''[[Transmute Acid and Jelly Earth (3.5e Power)|Acid and JellyEarth]]:''' Creates [[Jelly Floor (3.5e Spell)SRD:Soften Earth and Stone|jelly floorSoftens earth and stone]] except the floor gives a +6 bonus to jump checks and can be used on walls (but not ceilings or cave roofs) '''(3)''', [[SRD:Exhalation of the Black DragonTransmute Mud to Rock|exhalation of the black dragontransmute mud to rock]] '''(5)''', [[Acid Rain (3.5e Spell)SRD:Transmute Rock to Mud|acid raintransmute rock to mud]] '''(7)''', [[Transmute Water to Acid (3.5e Spell)SRD:Move Earth|transmutes water into acidmove earth]] except 30 cubic feet four 10’ squares up to 10’ deep and cannot target living creatures requires 10 minutes to cast '''(9)''', or creates [[Io's Tears (3.5e Spell)SRD:Earthquake|acid fumesearthquake]] except 50’ radius '''(11)'''.
'''[[Transmute Earth Gravity (3.5e Power)|EarthGravity]]:''' [[SRD:Soften Earth and StoneAbout Planes#Heavy Gravity|Softens earth and stoneIncreases]] '''(3)''', or [[SRD:Transmute Mud to RockAbout Planes#Light Gravity|transmute mud to rockdecreases]] gravity '''(5)''', creates [[SRD:Transmute Rock to MudAbout Planes#Objective Directional Gravity|transmute rock to muddirectional]] gravity '''(7)''', [[SRD:Move EarthAbout Planes#No Gravity|move earthnegates]] except four 10’ squares up to 10’ deep and requires 10 minutes to cast gravity '''(9)''', or creates [[SRD:EarthquakeMeteor Swarm|earthquakemeteor swarm]] except 50’ radius '''(11)'''.
'''[[Transmute Gravity Life (3.5e Power)|GravityLife]]:''' [[SRD:About Planes#Heavy GravityCure Moderate Wounds|increasesCure moderate wounds]] or except heals living and undead '''(3)''', [[SRD:About Planes#Light GravityAnimate Dead|decreasesanimate dead]] gravity '''(5)''', creates [[Transmute Gravity (3.5e Power)SRD:Mass Cure Light Wounds|directionalmass cure light wounds]] gravity except heals living and undead '''(7)''', [[SRD:About Planes#No GravityRaise Dead|negatesraise dead]] gravity '''(9)''', or creates a [[SRD:Meteor SwarmHeal|meteor swarmheal]] '''(11)'''.
'''[[Transmute Life Magic (3.5e Power)|LifeMagic]]:''' [[SRD:Cure Moderate WoundsDetect Magic|Cure moderate woundsDetect magic]] '''(1)''', [[SRD:Dispel Magic|dispel magic]] except heals living and undead '''(3)''', [[SRD:Animate DeadBreak Enchantment|animate deadbreak enchantment]] '''(5)''', zone of [[SRD:Mass Cure Light WoundsAbout Planes#Impeded Magic|mass cure light woundsimpeded magic]] except heals living and undead '''(7)''', [[SRD:Raise DeadAntimagic Field|raise deadantimagic field]] except 20' radius '''(9)''', or zone of [[SRD:HealAbout Planes#Wild Magic|healwild magic]] '''(11)'''.
'''[[Transmute Plants Nature (3.5e Power)|PlantsNature]]:''' [[SRD:Entangle|Entangles]] '''(3)''' [[SRD:Black TentaclesSummon Nature's Ally III|black tentaclessummon nature's ally III]] except vines and vulnerable to fire '''(5)''', [[SRD:Wall of ThornsBlack Tentacles|wall of thornsblack tentacles]] except vines and vulnerable to fire '''(7)''', [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]] except four 10’ squares '''(9)''', or [[SRD:Animate PlantsAnimal Shapes|animate plantsanimal shapes]] '''(11)'''.
'''[[Transmute Stamina (3.5e Power)|Stamina]]:''' [[SRD:Ray Touch of Exhaustion|ray of exhaustion]] rejuvenation '''(3)''', [[SRD:Ray of Exhaustion|ray of exhaustion]] '''(5)''', [[SRD:Symbol of Sleep|symbol of sleep]] '''(7)''', [[SRD:Psychic Crush|psychic crush]] '''(9)''', or [[SRD:Heal|heal]] '''(11)'''.
'''[[Transmute Weather (3.5e Power)|Weather]]:''' Creates [[SRD:Fog Cloud|fog]] '''(3)''', [[SRD:Call Lightning|call lightning]] '''(5)''', [[SRD:Control Water|control water]] except three 10’ squares up to 5’ deep, and lasts for 30 minutes '''(7)''', [[SRD:Control Weather|control weather]] except full-round action, 100’ radius, lasts for 30 minutes and cannot create tornados or hurricanes '''(9)''', or create [[SRD:Whirlwind|whirlwind]] '''(11)'''.
 
'''[[Transmute Acid (3.5e Power)|Acid]]:''' [[SRD:Exhalation of the Black Dragon|Exhalation of the black dragon]] '''(5)''', [[Acid Rain (3.5e Spell)|acid rain]] '''(7)''', [[Transmute Water to Acid (3.5e Spell)|transmutes water into acid]] except 30 cubic feet and cannot target living creatures '''(9)''', or [[Io's Tears (3.5e Spell)|acid fumes]] '''(11)'''.
----
'''[[Transmute Magnetics (3.5e Power)|Magnetics]]:''' Control metallic weapons '''(7)''', freeze medium and heavily armored creatures '''(9)''', or magnetic repulsion '''(11)'''.
|14{{!!}}class="left"|Judge have honed control over the forces – the zone controller extraordinaire!
|-
|21{{!!}}class="left"|Judge can have intense sway over how the laws of nature function. They can transmute Earth, Gravity, Life, PlantsNature, Stamina, WaterWeather, Acid, Gravity, Stamina, Magnetics, Planes, Space and Time.
|-
|28{{!!}}class="left"|Specific info on a judge.
7,432
edits