Difference between revisions of "Heat Drain (5e Spell)"
m (casters=classes that may use the spell) |
Gr7mm Bobb (talk | contribs) m |
||
Line 22: | Line 22: | ||
---- | ---- | ||
{{5e Spell Footer}}<br /> | {{5e Spell Footer}}<br /> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:User]] | [[Category:User]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 19:10, 12 April 2019
| |||||||||
Rate this article Discuss this article |
5e Spell
Heat Drain
5th-level necromancy
Casting Time: 1 action
Range: Self(30 foot radius)
Components: V, S, M (A digit from a frostbitten corpse.)
Duration: Instantaneous
Casters: Cleric, Druid, Duskblade (5e Class), Sorcerer, Wizard
The heat in the room seems to rush toward you, leaving everyone around you in bone - chilling pain while you feel amazingly refreshed and alive. You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you. All affected living creatures within the area must succeed on a Constitution saving throw, on a failure each creature takes take 4d6 points of cold damage and 4d6 necrotic damage, on a successful save halves the damage. For each living creature that takes damage from this spell, you gain 2 temporary hit points. The temporary hit points last for to 10 minutes.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the cold and necrotic damage increases by 1d6 for every other slot level above 6th.
Action Type | Action + |
Author | Gr7mm Bobb + |
Canon | true + |
Caster | Cleric +, Druid +, Duskblade +, Sorcerer + and Wizard + |
Component | V +, S + and M + |
Identifier | 5e Spell + |
Level | 5 + |
Range | Self(30 foot radius) + |
Rating | Undiscussed + |
Scalable | true + |
School | Necromancy + |
Summary | The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive. + |
Title | Heat Drain + |