Difference between revisions of "Metabolic Boost (3.5e Feat)"

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<div class="supplement">{{author
 
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|author_name=Sulacu
 
|author_name=Sulacu
|date_created=September 18, 2009
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|date_created=September 26, 2009
 
|status=Complete
 
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===Metabolic Boost [Xenotheric]===
 
===Metabolic Boost [Xenotheric]===
  
You can use your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] to speed up your body and increase your response time.  
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You can use your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] to speed up your body and increase your response time.
  
 
=====Prerequisites=====
 
=====Prerequisites=====
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=====Benefit=====
 
=====Benefit=====
  
By expending one [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge, you become effectively [[SRD:Haste|hasted]] for a number of rounds equal to half your [[SRD:Hit Dice|HD]], rounded down. This ability may be used as a [[SRD:Swift Actions|swift action]].
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By incurring one point of [[Bio-Energy (3.5 Creature Ability)|bio-energy drain]], you become effectively [[SRD:Haste|hasted]] for 1d4+1 [[SRD:Round|rounds]]. This is an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability like most [[Xenotheric (3.5e Creature Subtype)|Xenotheric]] special abilities and [[3.5e Xenotheric Feats|feats]], and as such cannot be despelled by [[SRD:Dispel Magic|dispel]] effects or negated in an ''[[SRD:Antimagic Field|antimagic field]]'' (although it can still be counteracted by a ''[[SRD:Slow|slow]]'' spell).
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For every subsequent two rounds the metabolic boost is maintained over the first 1d4+1 [[SRD:Round|rounds]], another charge is drained.
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This ability may be used up to a maximum of once per hour.
  
  

Revision as of 14:27, 26 September 2009

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Author: Sulacu (talk)
Date Created: September 26, 2009
Status: Complete
Editing: Clarity edits only please
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Metabolic Boost [Xenotheric]

You can use your bio-energy to speed up your body and increase your response time.

Prerequisites

Reflex +4.

Benefit

By incurring one point of bio-energy drain, you become effectively hasted for 1d4+1 rounds. This is an extraordinary ability like most Xenotheric special abilities and feats, and as such cannot be despelled by dispel effects or negated in an antimagic field (although it can still be counteracted by a slow spell).

For every subsequent two rounds the metabolic boost is maintained over the first 1d4+1 rounds, another charge is drained.

This ability may be used up to a maximum of once per hour.



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AuthorSulacu +
Identifier3.5e Feat +
RatingUndiscussed +
TitleMetabolic Boost +