Difference between revisions of "Publication:Red Hand of Doom"
m (Moving category) |
|||
Line 19: | Line 19: | ||
Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?}} | Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?}} | ||
− | '''''Red Hand of Doom''''' is a large | + | '''''Red Hand of Doom''''' is a large adventure for ''Dungeons & Dragons''. It is designed to be used as a generic ''D&D'' adventure, which can be dropped into any [[campaign setting|campaign world]], including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of ''[[Greyhawk]],'' the ''[[Forgotten Realms]],'' and ''[[Eberron]],'' the three primary campaign settings of ''D&D.''<ref>http://www.wizards.com/default.asp?x=dnd/ex/20060202a, Red Hand of Doom Excerpt</ref> |
== Plot == | == Plot == | ||
Line 34: | Line 34: | ||
{{Annex|Red Hand of Doom}} | {{Annex|Red Hand of Doom}} | ||
− | {{Publication Breadcrumb/3.5e}} | + | {{Publication Breadcrumb/3.5e Adventures}} |
[[Category:Publication]] | [[Category:Publication]] | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
− | |||
− | |||
[[Category:Mid level adventures]] | [[Category:Mid level adventures]] | ||
+ | [[Category:Module]] |
Revision as of 17:01, 5 June 2019
![]() |
| ||||||||||||||||||||
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
|
Red Hand of Doom is a large adventure for Dungeons & Dragons. It is designed to be used as a generic D&D adventure, which can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron, the three primary campaign settings of D&D.[1]
Plot
The plot of Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly-populated frontier region. The party uncovers and then is placed in the position of stopping a massive hobgoblin horde, fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, the players will have to muster the inhabitants of the Vale; battle hobgoblins, giants, and dragons; and defeat an overwhelming enemy.
References
- ↑ http://www.wizards.com/default.asp?x=dnd/ex/20060202a, Red Hand of Doom Excerpt
External Links
![]() |
This page uses Creative Commons Licensed content from Wikipedia (view authors). |
![]() |
This page uses content from the Annex. The original article was at Wikipedia at Red Hand of Doom. The list of authors can be seen in the Annex page history. As with Dungeons and Dragons Wiki, the text of the Annex is available under the Creative Commons License . |
Back to Main Page → Publication List → 3.5e Adventures
Abbreviation | RH + |
Author | James Jacobs + and Richard Baker + |
ISBN | 0786939389 + |
Item Code | 953857400 + |
Media Type | Paperback + |
Page Count | 128 + |
Publication Date | 2006 + |
Publisher | Wizards of the Coast + |
System | Dungeons and Dragons 3.5e + |
Title | Red Hand of Doom + |