Difference between revisions of "Publication:Thunder Rift"
(Created page with "{{Publication Infobox/Module |system=Dungeons and Dragons 1e |url= |image=Thunder Rift cover.jpg |minlevel=5 |maxlevel=8 |publisher=TSR |itemcode= |author=Colin McComb |...") |
|||
Line 8: | Line 8: | ||
|itemcode= | |itemcode= | ||
|author=Colin McComb | |author=Colin McComb | ||
− | |date= | + | |date=1992 |
|format=Paperback | |format=Paperback | ||
|pgcount=32 | |pgcount=32 |
Latest revision as of 03:35, 25 June 2019
![]() |
| ||||||||||||||
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
|
Plot Summary[edit]
Publication History[edit]
thunder Rift is a subsetting created by Colin McComb in 1992 for the "basic" D&D product line, which was refreshed with the 1991 publication of a new boxed set for new players and the Dungeons & Dragons Rules Cyclopedia game book. The Rift, a small and isolated valley containing many common D&D races and monsters, is presented as a location for beginning game groups that could be gradually expanded by the DM. It is the setting for a series of introductory modules. Thunder Rift can be used as a self-contained setting, or be inserted in any existing game world, but the official placement is as part of the world of Mystara, with the module Escape from Thunder Rift linking the Rift with the wider world and transitioning players from the boxed set to the full Rules Cyclopedia.
Author | Colin McComb + |
Maximum Level | 8 + |
Media Type | Paperback + |
Minimum Level | 5 + |
Page Count | 32 + |
Publication Date | 1992 + |
Publisher | TSR + |
System | Dungeons and Dragons 1e + |
Title | Thunder Rift + |