Difference between revisions of "Electro Fist (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 10: Line 10:
 
|summary=You have fists of electricity, daggers and short swords of electricity too.
 
|summary=You have fists of electricity, daggers and short swords of electricity too.
 
|bab0=All your attacks deal an additional 1 point of electric  damage, you can suppress and resume the effects of this feat as a free action
 
|bab0=All your attacks deal an additional 1 point of electric  damage, you can suppress and resume the effects of this feat as a free action
|bab1=Your attacks force a reflex save, 10+1/2 bab+cha, or become dazed after 3 failed saves. Only the first successful attack against a given creature can force this save each round
+
|bab1=Your attacks force a reflex save, 10+1/2 bab+cha, or receive  flash counter. When you hit 3 counters, they receive the [[SRD:Dazed|dazed]] status. Only the first successful attack against a given creature can force this save each round
 
|bab6= Your attack are lightning dealing an additional 1d6 electric  damage per 3 levels  
 
|bab6= Your attack are lightning dealing an additional 1d6 electric  damage per 3 levels  
 
|bab11=Your attacks are sparking with thunder and on a critical it deals  half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller.
 
|bab11=Your attacks are sparking with thunder and on a critical it deals  half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller.

Revision as of 07:56, 29 June 2019

Homebrew.png
Author: Falin (talk)
Date Created: 06/26/19
Status: complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Electro Fist [Combat] You have fists of electricity, daggers and short swords of electricity too. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: All your attacks deal an additional 1 point of electric damage, you can suppress and resume the effects of this feat as a free action
  • +1: Your attacks force a reflex save, 10+1/2 bab+cha, or receive flash counter. When you hit 3 counters, they receive the dazed status. Only the first successful attack against a given creature can force this save each round
  • +6: Your attack are lightning dealing an additional 1d6 electric damage per 3 levels
  • +11: Your attacks are sparking with thunder and on a critical it deals half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller.
  • +16: Your attacks burst from your blade, on the first successful attack of each round you deal 1d6 electric damage per level in a 60 ft burst Reflex DC 10+1/2 BAB+cha half. You are immune to this damage, but allies and the enemy you just struck are not.

Special: All abilities in this feat count as a Supernatrual ability for the purpose of Antimagic fields.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

Article BalanceVery High +
AuthorFalin +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou have fists of electricity, daggers and short swords of electricity too. +
TitleElectro Fist +
TypeCombat +