Difference between revisions of "Electro Fist (3.5e Feat)"
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|summary=You have fists of electricity, daggers and short swords of electricity too. | |summary=You have fists of electricity, daggers and short swords of electricity too. | ||
|bab0=All your attacks deal an additional 1 point of electric damage, you can suppress and resume the effects of this feat as a free action | |bab0=All your attacks deal an additional 1 point of electric damage, you can suppress and resume the effects of this feat as a free action | ||
− | |bab1=Your attacks force a reflex save, 10+1/2 bab+cha, or receive flash counter. When you hit 3 counters, they receive the [[SRD:Dazed|dazed]] status. Only the first successful attack against a given creature can force this save each round | + | |bab1=Your attacks force a reflex save, 10+1/2 bab+cha, or receive flash counter. When you hit 3 counters, they receive the [[SRD:Dazed|dazed]] status for 3 turns. Only the first successful attack against a given creature can force this save each round |
|bab6= Your attack are lightning dealing an additional 1d6 electric damage per 3 levels | |bab6= Your attack are lightning dealing an additional 1d6 electric damage per 3 levels | ||
|bab11=Your attacks are sparking with thunder and on a critical it deals half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller. | |bab11=Your attacks are sparking with thunder and on a critical it deals half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller. |
Revision as of 07:39, 3 July 2019
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Electro Fist [Combat]
You have fists of electricity, daggers and short swords of electricity too.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: All your attacks deal an additional 1 point of electric damage, you can suppress and resume the effects of this feat as a free action
- +1: Your attacks force a reflex save, 10+1/2 bab+cha, or receive flash counter. When you hit 3 counters, they receive the dazed status for 3 turns. Only the first successful attack against a given creature can force this save each round
- +6: Your attack are lightning dealing an additional 1d6 electric damage per 3 levels
- +11: Your attacks are sparking with thunder and on a critical it deals half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller.
- +16: Your attacks burst from your blade, on the first successful attack of each round you deal 1d6 electric damage per level in a 60 ft burst Reflex DC 10+1/2 BAB+cha half. You are immune to this damage, but allies and the enemy you just struck are not.
Special: All abilities in this feat count as a Supernatrual ability for the purpose of Antimagic fields.
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Facts about "Electro Fist (3.5e Feat)"
Article Balance | Very High + |
Author | Falin + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Unrated + |
Summary | You have fists of electricity, daggers and short swords of electricity too. + |
Title | Electro Fist + |
Type | Combat + |