Difference between revisions of "TK Thrust (3.5e Power)"
Line 25: | Line 25: | ||
: ''Creature Thrust:'' A creature that fail it [[Fortitude]] save against this power take 5d6 bludgeoning damages and is shoved 100 feet in any direction in a straight line. The target do not take any additional damage if it hit an obstacle, however the obstacle take the same damage dealt to the creature by this power. If this damage is enough to destroy the obstacle the creature keep going, potentially hitting more obstacles. The creature automatically land prone at the end of it movement. If another creature is in the path of the projected creature, it take half the damage dealt by this power with a [[Reflex]] save for half, if the creature was the same size or larger it also fall prone on a failed [[reflex]] save. On a successful save the target take the damage but the movement is negated. | : ''Creature Thrust:'' A creature that fail it [[Fortitude]] save against this power take 5d6 bludgeoning damages and is shoved 100 feet in any direction in a straight line. The target do not take any additional damage if it hit an obstacle, however the obstacle take the same damage dealt to the creature by this power. If this damage is enough to destroy the obstacle the creature keep going, potentially hitting more obstacles. The creature automatically land prone at the end of it movement. If another creature is in the path of the projected creature, it take half the damage dealt by this power with a [[Reflex]] save for half, if the creature was the same size or larger it also fall prone on a failed [[reflex]] save. On a successful save the target take the damage but the movement is negated. | ||
− | : ''Object Thrust:'' This behave as the creature thrust ability for the object, dealing impact damage equal to the | + | : ''Object Thrust:'' This behave as the creature thrust ability for the object, dealing impact damage equal to the damage dealt to the object in appropriated physical damage to every creature on the object's path (up to the object's maximum hit point), a successful [[Reflex]] save halves the damage. If the damage destroy the object, it is only destroyed after the impact. Finally if a creature is struck by an object as large or larger than itself, it also fall prone if it fail the [[Reflex]] save. |
: If the object is dense, massive or otherwise dangerous, such as a large rock or a spear it deal an additional 2d8 damage of the appropriated physical damage type. If the object is soft, very small or nondangerous, such as foam or a small rock it deal minimum damage. | : If the object is dense, massive or otherwise dangerous, such as a large rock or a spear it deal an additional 2d8 damage of the appropriated physical damage type. If the object is soft, very small or nondangerous, such as foam or a small rock it deal minimum damage. |
Revision as of 01:25, 9 February 2020
| |||||||||
| |||||||||
Rate this article Discuss this article |
Note: This is a homebrew power designed to replace SRD:Telekinetic Thrust. You may be looking for the original instead.
Psychokinesis [Force] | |
Level: | Kineticist 3, Psion/Wilder 5, |
---|---|
Display: | Visual |
Manifesting Time: | 1 Standard Action |
Range: | Medium |
Target: | One Object or Creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude Partial or Reflex Halves |
Power Resistance: | Yes |
Power Points: | 5 (Kineticist), 9 (Psion/Wilder) |
As you manifest this power, you use the power of telekinesis to violently project a creature or object. When manifesting this power you are allowed to do one of the following two options.
- Creature Thrust: A creature that fail it Fortitude save against this power take 5d6 bludgeoning damages and is shoved 100 feet in any direction in a straight line. The target do not take any additional damage if it hit an obstacle, however the obstacle take the same damage dealt to the creature by this power. If this damage is enough to destroy the obstacle the creature keep going, potentially hitting more obstacles. The creature automatically land prone at the end of it movement. If another creature is in the path of the projected creature, it take half the damage dealt by this power with a Reflex save for half, if the creature was the same size or larger it also fall prone on a failed reflex save. On a successful save the target take the damage but the movement is negated.
- Object Thrust: This behave as the creature thrust ability for the object, dealing impact damage equal to the damage dealt to the object in appropriated physical damage to every creature on the object's path (up to the object's maximum hit point), a successful Reflex save halves the damage. If the damage destroy the object, it is only destroyed after the impact. Finally if a creature is struck by an object as large or larger than itself, it also fall prone if it fail the Reflex save.
- If the object is dense, massive or otherwise dangerous, such as a large rock or a spear it deal an additional 2d8 damage of the appropriated physical damage type. If the object is soft, very small or nondangerous, such as foam or a small rock it deal minimum damage.
You can thrust any objects with this power based your carrying capacity, your TK Thrust carrying capacity is based on your manifesting ability modifier and assume you are medium. If you lift a heavy object telekinetically you are impaired as if you were physically lifting it.
Augment: You can augment this power in one or more of the following ways.
1. For every additional power point you spend, you increase the damage dealt to the target by 1d6 and the distance you can move the target of this power by 10 feet. You do not need to move a target the full distance, however you must move it at least 10 feet.
2. For 2 additional power points you spend, you no longer need to move the creature in a straight line.
3. For every 4 additional power points you spend, the carrying capacity of this power is calculated as if you were a size category larger than medium.
For every two additional power points you spend on any augmentation, the DC rises by +1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
---|
Article Balance | Very High + |
Author | Leziad + |
Descriptor | Force + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 3 + and Psion/Wilder 5 + |
Rating | Undiscussed + |
Summary | You violently thrust an creature or object using your mind powers. + |
Title | TK Thrust + |