Difference between revisions of "Publication:Ghosts of Saltmarsh"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (link)
Line 15: Line 15:
 
|productblurb=''Adventure on the High Seas''
 
|productblurb=''Adventure on the High Seas''
 
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!
 
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!
}}
+
}}<br clear="right" />
  
 
==Plot Summary==
 
==Plot Summary==
Line 33: Line 33:
 
Hoist your sails, pull up anchor, and set a course for adventure!
 
Hoist your sails, pull up anchor, and set a course for adventure!
  
==Publication History==
+
==TOC==
 +
* Introduction
 +
* Ch. 1: {{anchor|Saltmarsh}}
 +
* Ch. 2: {{anchor|The Sinister Secret of Saltmarsh}} - original: {{pub|Sinister Secret of Saltmarsh}} (1e) (1981) by [[Dave J. Brown]] and [[Don Turnbull]]
 +
* Ch. 3: {{anchor|Danger of Dunwater}} - original: {{pub|Danger at Dunwater}} (1e) (1982) by Dave J. Brown and Don Turnbull
 +
* Ch. 4: {{anchor|Salvage Operation}} - original: {{pub|Dungeon}} #123 (2005) by [[Mike Mearls]]
 +
* Ch. 5: {{anchor|Isle of the Abbey}} - original: {{pub|Dungeon}} #34 (2e) (1992) by [[Randy Maxwell]]
 +
* Ch. 6: {{anchor|The Final Enemy}} - original: {{pub|The Final Enemy}} (1e) (1983) by Dave J. Brown and Don Turnbull
 +
* Ch. 7: {{anchor|Tammeraut's Fate}} - original: {{pub|Dungeon}} #106 (3.5e) (2004) by [[Greg Vaughn]]
 +
* Ch. 8: {{anchor|The Styes}} - original: {{pub|Dungeon}} #121 (3.5e) (2005) by [[Richard Pett]]
 +
* App. A: {{anchor|Of Ships and the Sea}}
 +
* App. B: {{anchor|Magic Items}}
 +
* App. C: {{anchor|Monsters and NPCs}}
  
  

Revision as of 03:25, 23 January 2022

Ghosts of Saltmarsh
180px
System: Dungeons and Dragons 5e
Levels: 1 – 11 
Author: Mike Mearis 
Publisher: Wizards of the Coast 
Item Code: C6297 
Publication Date: 2019 
Format: Hardcover 
ISBN-10: 0-7869-1640-0
 
Product Blurb
Adventure on the High Seas

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

The Sinister Secret of Saltmarsh Danger at Dunwater The Final Enemy Salvage Operation Isle of the Abbey Tammeraut’s Fate The Styes All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

Hoist your sails, pull up anchor, and set a course for adventure!

TOC



Back to Main PagePublication List5e Publications → 5e Adventures

Facts about "Ghosts of Saltmarsh"
AuthorMike Mearis +
ISBN0-7869-1640-0 +
Item CodeC6297 +
Maximum Level11 +
Media TypeHardcover +
Minimum Level1 +
Publication Date2019 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 5e +
TitleGhosts of Saltmarsh +