Difference between revisions of "Kermohryg (3.5e Monster)"
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Revision as of 16:04, 1 June 2022
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Contents
Kermohryg
LN Large Giant | |
Init/Senses | +2/Darkvision 60'; Listen -1, Spot -1 |
Aura | <-Auras around the creature.-> |
AC | 11, touch 9, flat-footed 11; <- AC from other effects, such as wild shaping or spells -> (-1 size, +2 natural) |
hp | 22 (4d8+4 HD); <- Damage reduction, Fast healing, Temporary HPs, etc. -> |
PR/Resist | <-psionic version of sr->/<-including energy resistance-> |
Fort/Ref/Will | +5/+1/+0 |
Speed | 30 |
Melee | 2d6+4 |
Space/Reach | 10/10 |
Base Atk/Grp | +3/+7 |
Atk Options | Greatsword +5 |
Special Actions | Spell-Like Abilities, Polity Blessing |
Abilities | Str 14, Dex 11, Con 13, Int 14, Wis 8, Cha 13 |
SQ | Magical Knack |
Feats | Commoner Authority, Draconic AuraDrM |
Skills | Diplomacy +8, Intimidate +8, Knowledge (local) +9, Knowledge (nobility) +9 |
Advancement | By character class |
Polity Blessing (Su) | Placeholder |
Magical Knack (Ex) | Kehrmoryg use all spell-like abilities at +1 caster level. |
Skills | +2 racial bonus to Diplomacy and Knowledge (Nobility) |
Spell-Like Abilities(Sp): A kermohryg can choose one of the following spell-like abilities, which it can thereafter manifest at-will: Piercing SightToM, Tugging Shadows or Wave of Emptiness. Caster level equals the kehrmoryg's Racial hit Dice. Save DCs are derived from Charisma.
Strategies and Tactics
Sample Encounters
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
Lore
Society
Sample Lair
Typical Treasure
For Player Characters
Creatures As Characters
Creatures With Class Levels
Advanced Creatures
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