Difference between revisions of "Nightmare Tamer (3.5e Prestige Class)"
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− | ==<- | + | ==<-Nightmare Tamer->== |
<-Masters of those that bump in the night Nightmare tamers have harnessed their own fear to direct at their enemies-> | <-Masters of those that bump in the night Nightmare tamers have harnessed their own fear to direct at their enemies-> |
Revision as of 02:05, 21 July 2022
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Contents
[hide]<-Nightmare Tamer->
<-Masters of those that bump in the night Nightmare tamers have harnessed their own fear to direct at their enemies->
Becoming a <-Nightmare Tamer->
<-Whoever said fight your own battles better make an addendum as your nightmares close quarters for you->
Alignment: | <- none ->. |
---|---|
Feats: | Improved familiar or animal companion. |
Spellcasting: | At least 5 level's in shadowcaster or druid. |
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +0 | +0 | +2 | +2 | Book of V, Ornithophobia ,Familiar Actions |
2nd | +1 | +0 | +3 | +3 | Devil Gauge, Empower |
3rd | +1 | +1 | +3 | +3 | Cane Drain , Finishers Strike |
4th | +2 | +1 | +4 | +4 | Sufferers nightmare , Waxing poetic |
5th | +2 | +1 | +4 | +4 | Smokin sexy style |
6th | +3 | +2 | +5 | +5 | True Nightmare |
|skillpoints= |skills= Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Escape Artist, Forgery, Gather Information, Handle Animal, Hide, Intimidate, Jump, Knowledge(arcana), Knowledge(Planes), Knowledge(Religion), Listen, Move Silently, Open Lock, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Use Magic Device, Use Rope }}
Class Features
All of the following are class features of the <-Nightmare Tamer->. Weapon and Armor Proficiency: Cane, simple weapons, light armor.
Book of V: This book mundane to the naked eye is soul bound to the user and if destroyed will be recreated as a standard action. Your nightmares are written in the book and given form by it. When not in use familiars can be summoned as a swift action
Ornithophobia: The Flapping of wings haunt your dreams. Summon a familiar as a wizard this familiar. This familiar is Xenotheric in nature born from your nightmares. This familiar must be flying also gains the feats improved familiar bioweapon and energy vision. the chosen element applies to both the bioweapon and the laser.
Stalemate: Familiars that hit 0 health reform into a floating orb that accepts devil triggers to reform them or standby their side for 1 minute.
Devil Gauge: Devil guage equals Cha+class level and can be used for special maneuvers.
Empower: expend a devil trigger to raise damage die by one for 3 turns and free from stalemate.
Cane Drain: You may order familiars to use non lethal damage against a target one downed you may Use your cane to extract fiendish essence from the target killing them this action will recharge one devil gauge.
Finishers strike: when familiars knock out a target may teleport to them to perform a cane drain range of 60 feet.
Familiar Actions: Familiars turns take place during yours While familiars fight the Nightmare tamer may take any actions during his turn as normal.
Sufferers nightmare: You nightmares were of the hunt and you are the prey. Summon an animal companion that is predatory in nature that is medium size. this familiar is Xenotheric in nature born from your nightmares animal companion gains multiattack and all natural attacks deal 1 damage type slashing piercing or bludgeoning.
Waxing poetic: Read aloud from your book of v and empower yourself in nightmare. Regain one trigger per round become flatfooted as you are focused on the nightmare
Smokin sexy style: For every 3 turns that the Nightmare tamer is unharmed in combat increase familiar damage die by one up to 2d6 resets once hit.
True Nightmare: The worst dream yet is here and in this moment where most lose hope you harness its power. This huge xenotheric creature has all the feats of the winged beast and the hunter an amalgamation of nightmares choose a humanoid of huge or lower and upgrade to huge. gains all feats of previous nightmares and consumes one devil trigger per round than leaves.
Playing a <-Nightmare Tamer->
Combat: <-Support teammates while familiars fight for you->
Advancement: <-works with most any classes->
Resources: <-no man is an island onto oneself but there is no collective of Nightmare tamers after with their nightmares they are never alone.->
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
Author | Terro + |
Base Attack Bonus Progression | Poor + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 6 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Title | Nightmare Tamer + |
Will Save Progression | Good + |