Difference between revisions of "Regal Beast (3.5e Martial Discipline)/All Maneuvers"

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Beast King's Onslaught
Regal Beast (Strike)
Level: 9
Initiation Action: Full-Attack
Range: Melee Attack (see text)
Target: One or more creature or object
Duration: Instantaneous
Saving Throw: None

As you initiate this maneuvers you count as being in both regal mode and feral mode at the same time, irrespective of the weapon currently wielded, until the start of your next turn. You then make a full-attack gaining two extra attacks at your highest attack bonus. The attacks may be made with manufactured weapons, unarmed strikes and natural weapons as your desire. You may take a 5-ft step between each attacks granted by this maneuver.

Attacks made with regal mode weapons deals an extra +2d6 and gain an extra 5 ft. of reach.

Attacks made with feral mode weapons have their critical threat altered to 18-20/x2, and deal 1 point of Constitution damage on a confirmed critical hit.



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Beast's Roar
Regal Beast (Boost) [Sonic, Mind-Affecting]
Level: 1
Initiation Action: Swift
Range: 30-ft.
Area: All allies or foe in a 30-ft radius around you.
Duration: See text
Saving Throw: None

Upon initiating this maneuver you unleash a bolstering shout, granting all allies within 30-ft of you a +1 morale bonus to attack, damage and saving throws against [fear]-effect for 1 round per 2 initiator level (minimum 1 round). This morale bonus increases by +1 at initiator level 5th, 11th and 17th.

Feral— You may an Intimidate check against all opponents within 30-ft. You add your Strength to your check result in addition to your Charisma. Those who are left shaken treats any square they move toward you as difficult terrain for as long as they remain shaken.



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Beastly Throw
Regal Beast (Strike)
Level: 2
Initiation Action: Full-Attack
Range: Melee or Ranged Attack (see text)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

Upon initiating this maneuver, immediately make a thrown ranged attack with your weapon. The weapon counts as having a range of 20 ft., you take no penalties for throwing a weapon not designed for throwing and you can throw a two-handed weapon with no further action cost. You may use your Strength modifier instead of your Dexterity modifier on this ranged attack, and add twice your Strength bonus to damage instead of only once.

After the attack, the weapon always lands in the adjacent square of the target that is closest to you. You may then immediately move up to your speed toward your weapon, if your movement brings you adjacent to it you immediately grab it and wield it again. Neither of these actions provokes attacks of opportunity from the attacked creature.

Feral— Upon initiating this maneuver, make a melee attack with the grab special ability. If you successfully grapple an opponent with this attack, you must immediately throw it with a range of 10 ft as if they were a thrown weapon. You throw the opponent without penalty for using an improvised or improperly sized weapon. You may use your Strength modifier instead of your Dexterity modified on this ranged attack.

The thrown opponent deals damage as a greatclub of their size. If the opponent is thrown into an obstruction (like a wall or the floor), they take the full damage damage from the thrown attack and are made prone. If they are thrown at a creature, they instead only take half the damage of the attack and are left standing.



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Brawling Beast Stance
Regal Beast (Stance)
Level: 1
Initiation Action: Swift
Range: Personal
Target: You

The inner beast will not be chained for long.

When you maintain this stance you gain the unarmed strike damage progression of a Monk of your initiator level, or your own unarmed strike damage one size larger, whichever is better. Additionally any Weapon Focus and feats which have weapon focus as a prerequisites applies to unarmed strike as well as their original weapon as long as you maintain this stance.

When you change into this stance, if you are in regal mode you may immediately switch to feral mode.



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Conqueror's Advance
Regal Beast (Rush)
Level: 2
Initiation Action: Move
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None

You move with the unabashed gal of a conqueror. Upon initiating this maneuver, you move at half your speed and do not provoke an attack of opportunity for doing so and you are not slowed by difficult terrain. You may pass through the squares of enemies without provoking an attack opportunity.

Feral— Upon initiating this maneuver you move at twice your speed and you are not slowed by difficult terrain. Until the start of your next turn, you take a -2 penalty to AC and gain a +2 morale bonus on attack and damage roll against all creatures who took an attack of opportunity against you during this movement.



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Conqueror's Resolve
Regal Beast (Counter)
Level: 5
Initiation Action: Immediate
Range: Personal
Target: You
Duration: 1 round (see text)
Saving Throw: None

You may activate this counter in response to being targeted by a mind-affecting ability, or falling below 0 hit points. Until the start of your next turn you roll your Will save twice, taking the best result and gain temporary hit points equal to your initiator level.

Feral— You may activate this counter in response to being targeted by a mind-affecting ability, or falling below 0 hit points. You ignore the mind-affecting effect but instead become confused for it's duration, up to a maximum of 1 minute. The creature who targeted you with the mind-affecting effect is considered the caster, and you always attack them instead of fleeing. You also gain the effect of the Diehard feat until the start of your next turn.



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Earthshaking Roar
Regal Beast (Boost) [Sonic, Mind-Affecting]
Level: 6
Initiation Action: Swift
Range: 30-ft.
Area: All allies or foe in a 30-ft radius around you.
Duration: See text
Saving Throw: None

This maneuvers behaves as Beast's Roar, except that all opponents within the area must make a Fortitude save (DC 16 + Charisma modifier) or fall prone.



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Fierce Counterattack
Regal Beast (Counter)
Level: 4
Initiation Action: Immediate
Range: Personal
Target: You
Duration: Instantaneous

You must initiate this maneuver in response to being attacked. You gain a +4 bonus on your AC against the triggering attack, after the triggering attack is resolved you make an attack at your highest attack bonus against the attacker with an extra 5-ft of reach.

Feral— You must initiate this maneuver in response to being attacked. Before the triggering attack is resolved, make an attack against the attacker at your highest attack bonus.



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Furious Beastly Throw
Regal Beast (Strike)
Level: 4
Initiation Action: Full-Attack
Range: Melee or Ranged Attack (see text)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

This maneuver functions as beastly throw, except that upon picking up your weapon you may immediately make a melee attack against a creature within reach. This attack gain a +3 morale bonus to attack roll and deals +7d6 damage.

Feral— This maneuver functions as the feral beastly throw, except that you make a full attack instead of a single attack before throwing your opponent.



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Inglorious Honor
Regal Beast (Stance)
Level: 3
Initiation Action: Stance
Range: Personal
Target: You
Duration: Stance

A king survives his fight and comes home to rule. A beast die fighting, but leaves wake of corpses behind it.

You may enter this stance as an immediate action when brought below 0 hit points. This ability applies to both modes.

While in this stance, you gain the benefits of DiehardAlternative. Additionally the damage dealt for performing strenuous action while disabled is non-lethal damage. Unlike most stances, you do not drop out of this stance if you are made Unconscious.

Feral— While in this stance while in feral mode, you gain the benefits of DiehardAlternative and your actions are not limited when disabled. You still take damage for each strenuous action performed. Unlike most stances, you do not drop out of this stance if you are made Unconscious.



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Invincible Legend Stance
Regal Beast (Stance)
Level: 8
Initiation Action: Swift
Range: Personal
Target: You
Duration: Stance

Upon entering this stance and at the start of each of your turns thereafter, you gain a number of temporary hit points equal to 5 per initiator level. These temporary hit points do not stack with themselves and are always lost first. While you have temporary hit points from this stance you become immune to paralysis, staggering, stunning and cannot have an action be interrupted through attacks of opportunity (such as provoking from a disarm attempt, or casting a spell).

Feral— When in this stance you gain DR 10/—, this stacks with other sources of DR/—. Additionally whenever an opponent successfully hits you and fails to deal damage to you, you may take an attack of opportunity against them.



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Leaping Beast Smash
Regal Beast (Strike)
Level: 4
Initiation Action: Standard Action
Range: Melee Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

When you initiate this strike you make a jump check, you move the result of the jump check, up to your move speed, immediately. Afterward you make a melee attack, dealing an extra +7d6 damage and forcing the struck creature to make a Fortitude save (DC 14 + your Strength modifier) or fall prone.

Feral— When you initiate this strike you make a jump check, you move the result of the jump check up your your move speed immediately. Afterward you immiately make two melee attack, dealing an extra +4d6 on each attack.



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Legendary Wrath
Regal Beast (Boost)
Level: 8
Initiation Action: Swift
Range: Personal
Target: You
Duration: Up to 5 rounds

You unleash the inner beast completely, gaining the full furor of a scorned legendary beast.

You must be in regal mode and be wielding a manufactured weapon to initiate this maneuver. Upon initiating this maneuver, you immediately switch to feral mode and throw your manufactured weapon in the air. You gain a +6 morale bonus to Strength and Constitution and you unarmed strikes and natural weapons deals damage as if they were two size categories larger, both effects last for as long as you remain in feral mode, up to a maximum of 5 rounds.

After 5 rounds have elapsed, or if you decide to return to regal mode before then, you immediately catch your falling weapon and return to regal mode.

If you have been made helpless or died, your weapon instead falls onto the creature which defeated you. Make an attack roll, as if you had made a thrown attack with your weapon while under the effect of this maneuver the round you initiated it. You may use your Strength bonus instead of your Dexterity bonus on this ranged attack roll. You take no penalties for using an improvised thrown weapon or from range. If the attack hits, it deals an extra 15d6 damage and adds four times your Strength to damage rather than once.

This maneuver is a supernatural ability.



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Lionclaw Strike
Regal Beast (Strike)
Level: 1
Initiation Action: Full-Attack
Range: Melee Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

You leap forward with increased reach and ferocity.

Upon initiating this strike, make a melee attack with a discipline weapon. This attack deals +2d6 damage and gain 5-ft of extra reach.

Feral— Upon initiating this maneuver, make two melee attack which deals slashing damage in addition to it normal damage type.



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Majestic Fury
Regal Beast (Stance)
Level: 1
Initiation Action: Swift
Range: Personal
Target: You

A civilized man is much more dangerous predator than any wild beast.

When using a two-handed discipline weapon to fight, you deal extra 1d6 point of damage and gain the benefits of the Cleave feat. If you already have the Cleave feat you gain Great Cleave instead.

When you change into this stance, if you are in feral mode you may immediately switch to regal mode.



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Mighty Beastly Throw
Regal Beast (Strike)
Level: 7
Initiation Action: Full-Attack
Range: Melee or Ranged Attack (see text)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

This maneuver functions as Beastly Throw, except the attack with the thrown weapon is made against all opponents in a line whose length is up to your maximum throw distance. You roll attack and damage once for each opponent in the line, accounting for range penalties. Additionally , upon picking up your weapon you may immediately make a melee attack against a creature within reach. This attack gains a +6 morale bonus to attack roll and deals an additional d6 of damage per initiator level.

Feral— This maneuver functions as the feral beastly throw, except that you make a full attack instead of a single attack before throwing your opponent. The ranged attack with the thrown opponent has its range doubled and deals damage as if two size category larger.



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Punishing Follow-Through
Regal Beast (Counter)
Level: 3
Initiation Action: Immediate
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None

You may initiate this counter if an opponent takes a 5-ft step away from you, or successfully use the tumble skills to avoid provoking attacks of opportunity from you and then moving away from you. You immediately may move up to half your speed, which does not provoke an attack of opportunity from the moving opponent, if your opponent ends within your reach after this movement you may take an immediate attack against them.

Feral— As the regal maneuvers, except that your movement provokes as normal, you gain all benefits and penalties for charging and may make a grapple attempt instead of an attack if you so choose.



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Savaging Strike
Regal Beast (Strike)
Level: 5
Initiation Action: Standard
Range: Melee Attack
Target: One Creature
Duration: Instantaneous

As part of initiating this maneuver make a single attack at your highest attack bonus and another attack with a –5 penalty. If both attacks hits the same creatures, it become staggered for 1 round.

Feral— As the regal version.



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Untamable Charge
Regal Beast (Strike)
Level: 3
Initiation Action: Full-Round
Range: Personal
Target: You
Duration: Instantaneous

As part of initiating this strike, make a special charge attack. Instead of selecting a single target for the charge, you simply move in a straight line, making a single attack against each opponent that comes within your reach. Your charge is not stopped by difficult terrain, or fallen opponent, but your speed is reduced by these things as normal. Unless you are able to charge through a foe's space, you immediately stop if you fail to defeat an opponent that stand in your way.

Feral— As part of initiating this strike, make a special charge attack. You gain the benefits of the Pounce special ability with this charge.



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Unyielding Block
Regal Beast (Counter)
Level: 2
Initiation Action: Immediate
Range: Personal
Target: You
Duration: 1 round

You use your weapon to deflect incoming blows, gaining a +2 bonus to AC until the start of your next turn; this bonus does not apply if you would be denied your dexterity bonus to AC. At any point during this time, you can expend an attack of opportunity to increase that bonus to +4 against a single attack.

Feral— You block incoming blows with your bare arms, until the start of your next turn you gain DR 2/- and convert half the physical and energy damage dealt to you into non-lethal damage. If the attack dealt non-lethal damage you double the DR granted by this maneuvers against it.



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