Difference between revisions of "Stunning Shock (3.5e Power)"

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'''Augment:''' For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
 
'''Augment:''' For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
  
For every 2 additional power points you spend, this power can affect an additional target in range.
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For every 2 additional power points you spend, this power can affect an additional target in range within 15 ft of another target.
  
 
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Latest revision as of 20:05, 18 May 2024


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Author: Eiji-kun (talk)
Date Created: 5-18-24
Status: Complete
Editing: Clarity edits only please
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Stunning Shock
Psychokinesis [Electricity]
Level: Psion/Wilder 2
Display: Visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Fortitude partial
Power Resistance: Yes
Power Points: 3


With a crack of lightning from your hand, the opponent takes 3d6 points of electricity damage and is stunned for 1 round. On a successful save they take half damage and are not stunned.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.

For every 2 additional power points you spend, this power can affect an additional target in range within 15 ft of another target.


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Eiji-kun's Homebrew (5628 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorElectricity +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 2 +
RatingUndiscussed +
SummaryZap with a bolt of lightning that may stun the opponent. +
TitleStunning Shock +