Difference between revisions of "Enclave Mystic (3.5e Alternate Class Feature)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Leziad |date_created=August 25th, 2024 |status=Complete}} {{3.5e Alternate Class Feature |name=Enclave Mystic |summary=An occultist with ties with druid...")
(No difference)

Revision as of 00:40, 26 August 2024

Homebrew.png
Author: Leziad (talk)
Date Created: August 25th, 2024
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Enclave Mystic

An occultist with ties with druidic traditions, drawing powers from sacred implements to perform deeds of ancient nature magic. These occultists study the old ways, usually looking very far back in history for snippets of ancient lore, or a spell of yore.

Class: Occultist

Level: 1st, 3rd, 8th, 12th, 18th

Replaces: Class Skills, Implements (Altered), Focus Power (3rd), Magic Circle, Binding Circle, Fast Circle

Benefit: A enclave mystic gain access to the following class features:

Class Skills: An enclave mystic adds Knowledge (geography), Knowledge (nature), and Survival to her list of class skills instead of Disable Device and Knowledge (engineering).

This alters the occultist’s class skills.

Sacred Focus: An enclave mystic starts the game with one less implement than normal occultist. However she gains Natural Thaumaturge as a bonus feat, even if she does not meet the prerequisites. While the enclave mystic is not a divine caster, she cannot center herself without the use of a divine focus (as a druid). Furthermore, because of the sacred bond between herself and her foci, they only grant their benefits when used by the enclave mystic, and not other creatures.

If an enclave mystic’s focus power would replicate the effect of summon monster, it replicates the effect of summon nature’s ally instead.

This ability alters the enclave mystic's implement, but is compatible with any archetype that replaces implement as long as they gain two implements at 1st level.

Survival Lore (Ex): A 2nd level enclave mystic adds her Intelligence bonus to her Survival checks.

This ability replaces magic items skill.

Shrouded Steps (Ex): A 3rd level enclave mystic gains the Trackless Steps and Woodland Strike ability of a druid of her level.

This ability replaces the focus power gained at 3rd level.

Natural Revelation: At 8th level, the enclave mystic gains a single revelation from either the Nature or Wood mystery. At 12th and 16th level she gains an additional revelation from either mysteries.

This ability replaces magic circle, binding circle and fast circle.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4510 Articles)
Leziadv
AuthorLeziad +
ClassOccultist +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryAn occultist with ties with druidic traditions, drawing powers from sacred implements to perform deeds of ancient nature magic. These occultists study the old ways, usually looking very far back in history for snippets of ancient lore, or a spell of yore. +
TitleEnclave Mystic +