Difference between revisions of "Asura (3.5e Spell)"

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|status=Complete
 
|status=Complete
 
|balance=Wizard
 
|balance=Wizard
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|adopter=Eiji-kun
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|name=Asura
 
|name=Asura
 
|school=Transmutation
 
|school=Transmutation
|desc=
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|desc=Chaotic
 
|lvl=Ki Master 7, Sorcerer/Wizard 7
 
|lvl=Ki Master 7, Sorcerer/Wizard 7
|comp=V, S, F
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|comp=V, F
 
|casttime=1 [[SRD:Standard Action|standard action]]
 
|casttime=1 [[SRD:Standard Action|standard action]]
 
|range=Personal
 
|range=Personal
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[[Image:Asura-8th-century-kofukuji-nara.gif|frame|right|A depiction of Asura.]]
 
[[Image:Asura-8th-century-kofukuji-nara.gif|frame|right|A depiction of Asura.]]
  
Using powerful transformation magics, you transform your likeness into the six-armed, three headed form of a fierce god; a Bodhisattva known as 'Asura'. The intimidation factor of the physical change requires any who look upon the caster to make a [[SRD:Saving Throw#Will|Will]] saving throw or be affected as if by the [[SRD:Fear#Frightful Presence|frightful presence]] [[SRD:Supernatural Ability|supernatural ability]] for the duration of the spell.
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Using powerful transformation magics, you transform your likeness into the six-armed, three headed form of a fierce god; a Bodhisattva known as 'Asura'. The intimidation factor of the physical change requires any who within 30 ft of the caster to make a [[SRD:Saving Throw#Will|Will]] saving throw or be [[SRD:Frightened|frightened]] by your [[SRD:Fear#Frightful Presence|frightful presence]] [[SRD:Supernatural Ability|supernatural ability]] for the duration of the spell, or shaken on a successful save for 1 round.
  
As a result of the spell, the caster gains four additional arms and two additional heads, as well as gaining the [[SRD:Multiweapon Fighting|Multiweapon Fighting]] feat for the duration of the spell, regardless of prerequisites. This spell can not increase the number of arms he has above six, or the number of heads he has above three; if the caster already has more than two arms or more than one head, he will only gain so many arms and heads so that he ends up with six and three respectively.
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As a result of the spell, the caster gains four additional arms and two additional heads, as well as gaining the [[SRD:Multiweapon Fighting|Multiweapon Fighting]] feat for the duration of the spell, regardless of prerequisites. Treat your caster level as your base attack bonus (if larger). This spell can not increase the number of arms he has above six, or the number of heads he has above three; if the caster already has more than two arms or more than one head, he will only gain so many arms and heads so that he ends up with six and three respectively.
  
 
The arms sprout both above and below his two existing arms. All the newly formed arms are treated as extra off-hands. The new left hands come into existence wielding the same weapon as in the existing left hand, and vice versa.
 
The arms sprout both above and below his two existing arms. All the newly formed arms are treated as extra off-hands. The new left hands come into existence wielding the same weapon as in the existing left hand, and vice versa.
  
If the caster has a [[SRD:Bite|bite]] natural weapon or any other associated with his head, he may make three such attacks per round on a [[SRD:Full-Round Actions|full action]].
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If the caster has a [[SRD:Bite|bite]] natural weapon or any other associated with his head, he may make three such attacks per round on a [[SRD:Full-Round Actions|full action]].  If they have a breath weapon, they may breathe in three separate directions, with damage overlapping instead of stacking, and only one saving throw required against your breath weapon.
  
 
The two new faces sprout from either side of the caster's existing head, giving him a full peripheral vision. The caster can no longer be [[SRD:Flanking|flanked]] or [[SRD:Rogue#Class Features|sneak attacked]] and always retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]], unless the enemy is [[SRD:Invisible|invisible]] or circumstances occur in which the caster cannot see. The caster furthermore gains a +4 bonus to all [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]] and [[SRD:Spot Skill|Spot]] checks.
 
The two new faces sprout from either side of the caster's existing head, giving him a full peripheral vision. The caster can no longer be [[SRD:Flanking|flanked]] or [[SRD:Rogue#Class Features|sneak attacked]] and always retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]], unless the enemy is [[SRD:Invisible|invisible]] or circumstances occur in which the caster cannot see. The caster furthermore gains a +4 bonus to all [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]] and [[SRD:Spot Skill|Spot]] checks.

Revision as of 17:12, 6 December 2024

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Adopter: Eiji-kun (talk)
Original Author: Sulacu (talk)
Date Created: July 15, 2008
Status: Complete
Editing: Clarity edits only please
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Asura
Transmutation [Chaotic]
Level: Ki Master 7, Sorcerer/Wizard 7
Components: V, F
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Will partial (read text)
Spell Resistance: No

Using powerful transformation magics, you transform your likeness into the six-armed, three headed form of a fierce god; a Bodhisattva known as 'Asura'. The intimidation factor of the physical change requires any who within 30 ft of the caster to make a Will saving throw or be frightened by your frightful presence supernatural ability for the duration of the spell, or shaken on a successful save for 1 round.

As a result of the spell, the caster gains four additional arms and two additional heads, as well as gaining the Multiweapon Fighting feat for the duration of the spell, regardless of prerequisites. Treat your caster level as your base attack bonus (if larger). This spell can not increase the number of arms he has above six, or the number of heads he has above three; if the caster already has more than two arms or more than one head, he will only gain so many arms and heads so that he ends up with six and three respectively.

The arms sprout both above and below his two existing arms. All the newly formed arms are treated as extra off-hands. The new left hands come into existence wielding the same weapon as in the existing left hand, and vice versa.

If the caster has a bite natural weapon or any other associated with his head, he may make three such attacks per round on a full action. If they have a breath weapon, they may breathe in three separate directions, with damage overlapping instead of stacking, and only one saving throw required against your breath weapon.

The two new faces sprout from either side of the caster's existing head, giving him a full peripheral vision. The caster can no longer be flanked or sneak attacked and always retains his Dexterity bonus to Armor Class, unless the enemy is invisible or circumstances occur in which the caster cannot see. The caster furthermore gains a +4 bonus to all Listen, Search and Spot checks.

Lastly, the caster gains damage reduction 5/law for the duration of the spell.

Focus

Two light or one-handed magic weapons, each held in one hand.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard.


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Facts about "Asura (3.5e Spell)"
AdopterEiji-kun +
Article BalanceVery High +
AuthorSulacu +
ComponentV + and F +
DescriptorChaotic +
Identifier3.5e Spell +
LevelKi Master 7 + and Sorcerer/Wizard 7 +
RangePersonal +
RatingUnrated +
SchoolTransmutation +
SummaryYou transform your likeness into the six-armed, three headed form of a fierce god. +
TitleAsura +