Difference between revisions of "User:The bluez in the dungeon/Folk Hero"
(Created page with "{{Author |author_name=the bluez in the dungeon |date_created=06/01/2021 |adopter= |date_adopted= |status=Complete |editing= |balance=High }} {{3.5e Class Data |summary=These...") |
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+ | <nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> | ||
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{{Author | {{Author | ||
− | |author_name= | + | |author_name= |
− | |date_created= | + | |date_created= |
|adopter= | |adopter= | ||
|date_adopted= | |date_adopted= | ||
− | |status= | + | |status=<-how close to completion-> |
|editing= | |editing= | ||
− | |balance=High | + | |balance=<!-- One of Low, Moderate, High, or Very High (closest approximation) --> |
}} | }} | ||
{{3.5e Class Data | {{3.5e Class Data | ||
− | |summary= | + | |summary=<!-- A short description of your class. This will show up on the class navigation page. --> |
− | + | |minlevel=<!-- The minimum level you can qualify for this class. --> | |
− | + | |ability=<!-- Choose one or more of: Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Pact Magic, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, Skirmish, or Other. If multiple abilities apply, separate them with commas. --> | |
− | + | |progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. --> | |
− | |minlevel= | + | |align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce--> |
− | |||
− | |||
− | |||
− | |||
− | |ability=Prepared Divine Spellcasting, Spontaneous Divine Spellcasting or Other. | ||
− | |progression=Full | ||
− | |align=lg, ng, ln, n, le, ne | ||
}} | }} | ||
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] --> | <!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] --> | ||
− | == | + | ==<-class name->== |
{{quote | {{quote | ||
− | | | + | |<-Some quote from a character of this class-> |
− | |orig= | + | |orig=<-NPC name->, <-race-> <-class-> |
− | |src=The | + | |src=<!--The source of the quote (manuscript, book, etc)--> |
+ | }} | ||
+ | |||
+ | <-fluff about this prestige class-> | ||
+ | |||
+ | ===Becoming a <-class name->=== | ||
+ | |||
+ | <-why characters pursue this class, what other classes they typically have, and what abilities are important-> | ||
+ | |||
+ | {{3.5e Prestige Class Prereqs | ||
+ | |alignment= <- alignment limitations for the prestige class -> | ||
+ | |bab= <- bab requirement for the prestige class -> | ||
+ | |race= <- racial requirements for the prestige class -> | ||
+ | |skills= <- skill requirements for the prestige class -> | ||
+ | |feats= <- feat requirements for the prestige class -> | ||
+ | |spellcasting= <- spellcasting requirements for the prestige class -> | ||
+ | |manifesting= <- manifesting requirements for the prestige class -> | ||
+ | |otherpower= <- if the prestige class requires a different power source, such as "Initiator Level" or "Invocations", enter the name ehre -> | ||
+ | |otherpowerreq= <- other power requirements for the prestige class -> | ||
+ | |patron= <- patron requirements for the prestige class -> | ||
+ | |domains= <- domain requirements for the prestige class -> | ||
+ | |special= <- any other requirements for the prestige class -> | ||
+ | }} | ||
+ | |||
+ | {{3.5e Class Simple | ||
+ | |prestige=true | ||
+ | |classname=<!-- name of class --> | ||
+ | |hitdie=<!-- maximum hit points per level from die: i.e. 4, 10 --> | ||
+ | |length=<!-- length of class, in number of levels. most base classes will be 20, most prestige classes will be 5 or 10 --> | ||
+ | |bab=<!-- One of: Good, Moderate, Poor --> | ||
+ | |fort=<!-- One of: Good, Poor --> | ||
+ | |ref=<!-- One of: Good, Poor --> | ||
+ | |will=<!-- One of: Good, Poor --> | ||
+ | |special1=<!-- special abilities granted at 1 --> | ||
+ | |special2=<!-- special abilities granted at 2 --> | ||
+ | |special3=<!-- special abilities granted at 3 --> | ||
+ | |special4=<!-- special abilities granted at 4, delete if unused --> | ||
+ | |special5=<!-- special abilities granted at 5, delete if unused --> | ||
+ | |special6=<!-- special abilities granted at 6, delete if unused --> | ||
+ | |special7=<!-- special abilities granted at 7, delete if unused --> | ||
+ | |special8=<!-- special abilities granted at 8, delete if unused --> | ||
+ | |special9=<!-- special abilities granted at 9, delete if unused --> | ||
+ | |special10=<!-- special abilities granted at 10, delete if unused --> | ||
+ | |skillpoints=<!-- number of skill points per level --> | ||
+ | |skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | ||
+ | Appraise, | ||
+ | Autohypnosis, | ||
+ | Balance, | ||
+ | Bluff, | ||
+ | Climb, | ||
+ | Concentration, | ||
+ | Control Shape, | ||
+ | Craft, | ||
+ | Decipher Script, | ||
+ | Diplomacy, | ||
+ | Disable Device, | ||
+ | Disguise, | ||
+ | Escape Artist, | ||
+ | Forgery, | ||
+ | Gather Information, | ||
+ | Handle Animal, | ||
+ | Heal, | ||
+ | Hide, | ||
+ | Iaijutsu Focus, | ||
+ | Intimidate, | ||
+ | Jump, | ||
+ | Knowledge, | ||
+ | Listen, | ||
+ | Martial Lore, | ||
+ | Move Silently, | ||
+ | Open Lock, | ||
+ | Perform, | ||
+ | Psicraft, | ||
+ | Profession, | ||
+ | Ride, | ||
+ | Search, | ||
+ | Sense Motive, | ||
+ | Sleight of Hand, | ||
+ | Speak Language, | ||
+ | Spellcraft, | ||
+ | Spot, | ||
+ | Survival, | ||
+ | Swim, | ||
+ | Truespeak, | ||
+ | Tumble, | ||
+ | Use Magic Device, | ||
+ | Use Psionic Device, | ||
+ | Use Rope | ||
}} | }} | ||
− | + | ====Class Features==== | |
+ | |||
+ | All of the following are class features of the <-class name->. | ||
− | + | '''{{Anchor|Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. | |
− | + | '''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. | |
− | {| | + | '''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any). |
− | + | ||
− | + | You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: | |
− | + | ||
− | + | 0—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | |
− | + | ||
− | + | 1st—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | |
− | | | + | |
− | + | 2nd—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | |
− | + | ||
− | + | 3rd—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | |
− | + | ||
− | ! | + | 4th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. |
− | + | ||
− | + | 5th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | |
− | ! | + | |
− | + | 6th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | |
− | + | ||
+ | 7th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | ||
+ | |||
+ | 8th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | ||
+ | |||
+ | 9th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. | ||
{| class="zebra d20" | {| class="zebra d20" | ||
− | |+ | + | |+ {{Anchor|Table: <-class name-> Spells Known}} |
− | |||
|- | |- | ||
− | ! rowspan="2" | Level | + | ! rowspan="2" | Level !! colspan="10" | Spells Known |
− | ! | ||
− | |||
− | |||
− | ! colspan="10" | ||
|- | |- | ||
− | ! | + | ! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> |
− | |||
|- | |- | ||
− | | 1st || | + | | 1st || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 2nd || | + | | 2nd || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 3rd || | + | | 3rd || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 4th || | + | | 4th || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 5th || | + | | 5th || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 6th || | + | | 6th || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 7th || | + | | 7th || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 8th || | + | | 8th || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 9th || | + | | 9th || — || — || — || — || — || — || — || — || — || — |
− | | | ||
− | | | ||
|- | |- | ||
− | | 10th || | + | | 10th || — || — || — || — || — || — || — || — || — || — |
− | | | + | <!-- repeat as necessary --> |
− | | | + | |} |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
− | |||
− | + | '''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. | |
− | '''{{Anchor| | + | '''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. |
− | + | The total number of powers you can manifest in a day is limited only by your daily power points. | |
− | You | + | You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. |
− | + | The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier. | |
− | + | Your powers known at each level do not increase automatically after 10th level. | |
− | + | You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): | |
− | + | 1st—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. | |
− | + | 2nd—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. | |
− | ''' | + | 3rd—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. |
− | ''' | + | 4th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. |
− | + | 5th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. | |
− | + | 6th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. | |
− | + | 7th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. | |
− | ''' | + | 8th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. |
− | + | 9th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. | |
− | '''{{Anchor| | + | '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. |
− | + | To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level. | |
− | '''{{Anchor| | + | '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> |
− | '''{{Anchor| | + | '''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> |
− | + | '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> | |
− | '''{{Anchor| | + | '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> |
− | '''{{Anchor| | + | '''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> |
− | + | ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->. | |
− | + | <-Lather, rinse...-> | |
− | + | <-... repeat as necessary.-> | |
− | '''{{Anchor| | + | '''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->. |
− | + | The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. | |
− | '' | + | ''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-> |
− | + | ====Ex-<-pluralized class name->==== | |
− | < | + | <-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.-> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW | ||
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'''Combat:''' <-Typical role in combat-> | '''Combat:''' <-Typical role in combat-> | ||
− | '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options | + | '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-> |
'''Resources:''' <-What kind of assistance members of this class can expect from each other, including possible organizations.-> | '''Resources:''' <-What kind of assistance members of this class can expect from each other, including possible organizations.-> | ||
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====<-class name-> Lore==== | ====<-class name-> Lore==== | ||
− | Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. | + | Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. |
{| class="zebra d20" | {| class="zebra d20" | ||
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'''Sample Encounter:''' <-DM placement for NPC of this class-> | '''Sample Encounter:''' <-DM placement for NPC of this class-> | ||
− | ''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC | + | ''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-> |
− | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION | + | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION --> |
+ | |||
---- | ---- | ||
{{3.5e Prestige Classes Breadcrumb}} | {{3.5e Prestige Classes Breadcrumb}} | ||
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[[Category:Class]] | [[Category:Class]] | ||
[[Category:Prestige Class]] | [[Category:Prestige Class]] | ||
− | {{Navboxes}} | + | {{Navboxes}} |
Revision as of 14:48, 11 December 2024
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Contents
<-class name->
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-fluff about this prestige class->
Becoming a <-class name->
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
Alignment: | <- alignment limitations for the prestige class ->. |
---|---|
Base Attack Bonus: | <- bab requirement for the prestige class ->. |
Race: | <- racial requirements for the prestige class ->. |
Skills: | <- skill requirements for the prestige class ->. |
Feats: | <- feat requirements for the prestige class ->. |
Spellcasting: | <- spellcasting requirements for the prestige class ->. |
Manifesting: | <- manifesting requirements for the prestige class ->. |
<- if the prestige class requires a different power source, such as "Initiator Level" or "Invocations", enter the name ehre ->: | <- other power requirements for the prestige class ->. |
Patron: | <- patron requirements for the prestige class ->. |
Domains: | <- domain requirements for the prestige class ->. |
Special: | <- any other requirements for the prestige class -> |
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will
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Class Features
All of the following are class features of the <-class name->.
Spellcasting: At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Manifesting: At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
Spells: To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
You cast spells as a <-similar spellcasting class-> does. Table: <-class name-> Spells Known, below, details how many spells you can learn at each level. An epic <-class name->’s number of spells per day does not increase after 10th level. Choose your spells from the following list:
0—<-this spell->, <-that spell->, <-and the other spell->.
1st—<-this spell->, <-that spell->, <-and the other spell->.
2nd—<-this spell->, <-that spell->, <-and the other spell->.
3rd—<-this spell->, <-that spell->, <-and the other spell->.
4th—<-this spell->, <-that spell->, <-and the other spell->.
5th—<-this spell->, <-that spell->, <-and the other spell->.
6th—<-this spell->, <-that spell->, <-and the other spell->.
7th—<-this spell->, <-that spell->, <-and the other spell->.
8th—<-this spell->, <-that spell->, <-and the other spell->.
9th—<-this spell->, <-that spell->, <-and the other spell->.
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
The total number of powers you can manifest in a day is limited only by your daily power points.
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.
Your powers known at each level do not increase automatically after 10th level.
You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.):
1st—<-this power->, <-that power->, <-and the other power->.
2nd—<-this power->, <-that power->, <-and the other power->.
3rd—<-this power->, <-that power->, <-and the other power->.
4th—<-this power->, <-that power->, <-and the other power->.
5th—<-this power->, <-that power->, <-and the other power->.
6th—<-this power->, <-that power->, <-and the other power->.
7th—<-this power->, <-that power->, <-and the other power->.
8th—<-this power->, <-that power->, <-and the other power->.
9th—<-this power->, <-that power->, <-and the other power->.
Maximum Power Level Known: This column determines the highest level power you can learn at this level.
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
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