Difference between revisions of "Rain of Viscera (3.5e Spell)"
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Necromancy | |
Level: | Sorcerer/Wizard 9 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | Two 10-ft. cubes per level (S) |
Duration: | Concentration |
Saving Throw: | Fortitude negates |
Spell Resistance: | No |
This spell causes bloodied innards, putrid yellow globs of fat, and entrails to rain in abundance within the spell area, filling with fell energy. All living creatures who enters the area or start their turn within it take 1d6 damage per 2 caster level and must make a Fortitude save or be nauseated for 1 round. The necromantic energy given by the spell overwhelm creatures of the undead type, forcing them to make a Fortitude save or be staggered for 1 round.
In any case, the 'rain' blocks all sight (even darkvision) within it and causes the ground in the area to be wet and slippery, acting as difficult terrain. At the end of the duration, the viscera disappears, leaving no aftereffects (other than the damage dealt).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 9 + |
Range | Medium + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Deal ongoing damage to all creatures within a large area, and nauseate them. + |
Title | Rain of Viscera + |