Difference between revisions of "Rain of Viscera (3.5e Spell)"

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Latest revision as of 00:49, 22 December 2024

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Author: Leziad (talk)
Date Created: 21st December 2024
Status: Complete
Editing: Clarity edits only please
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Rain of Viscera
Necromancy
Level: Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Two 10-ft. cubes per level (S)
Duration: Concentration
Saving Throw: Fortitude negates
Spell Resistance: No

This spell causes bloodied innards, putrid yellow globs of fat, and entrails to rain in abundance within the spell area, filling with fell energy. All living creatures who enters the area or start their turn within it take 1d6 damage per 2 caster level and must make a Fortitude save or be nauseated for 1 round. The necromantic energy given by the spell overwhelm creatures of the undead type, forcing them to make a Fortitude save or be staggered for 1 round.

In any case, the 'rain' blocks all sight (even darkvision) within it and causes the ground in the area to be wet and slippery, acting as difficult terrain. At the end of the duration, the viscera disappears, leaving no aftereffects (other than the damage dealt).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeMedium +
RatingUndiscussed +
SchoolNecromancy +
SummaryDeal ongoing damage to all creatures within a large area, and nauseate them. +
TitleRain of Viscera +