Difference between revisions of "Sybilliss (3.5e Race)"
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− | |specialtext1=With their snake-like body, sybilliss has a number of advantages and disadvantages. While they usually move with half of their body upright, they may be fully in touch with the ground, occupying two horizontally adjacent squares, but they can reach only from the square where their arms are, unless they can attack with their tail. When in this slithering position their base land and swim speed increase by 10 feet and they count as quadrupeds for the purpose of combat maneuvers. They lose their footwear magic item slot, preventing them from using any item that one would wear on their legs or feet, but they gain an extra item slot for belts or rings on their tail. They have a +2 racial bonus to [[Escape Artist]] checks and checks to resist grapples. | + | |specialtext1=With their snake-like body, sybilliss has a number of advantages and disadvantages. While they usually move with half of their body upright, they may be fully in touch with the ground, occupying two horizontally adjacent squares, but they can reach only from the square where their arms are, unless they can attack with their tail. When in this slithering position their base land and swim speed increase by 10 feet and they count as quadrupeds for the purpose of combat maneuvers. They lose their footwear magic item slot, preventing them from using any item that one would wear on their legs or feet, but they gain an extra item slot for belts or rings on their tail. They have a +2 racial bonus to [[Escape Artist]] checks and checks to resist grapples. They are, however, not very good at jumping, and they suffer a -2 penalty to [[Climb]] checks. |
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Revision as of 23:40, 29 December 2024
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Contents
Sybilliss
Sybilliss are a race of human-sized snakes with arms, who have an inclination for magic, especially divination. They are usually considered a monstrous race, and are often in conflict with other races, but they don't have an inherently evil nature.
History and Origins
Despite their similarities with yuan-ti, sybilliss are completely different breed of snake-like creatures. Their origin is shrouded in mistery, as they're are as old as dwarves and have long lived in the ruins of even more ancient civilizations, lurking, spying, learning and generally instilling the fear of snakes and venom into other races. Traditionally they were, and sometimes are, called snakemen or just straight up confused for yuan-ti, but their history and culture slithers forward from the depths of the past. They don't have any unified origin myth, and the various groups of sybilliss have come with different explanations for where they come from.
Physical Description
Sybilliss are snakes of medium size, with humanoid arms, ending with four fingers per hand. They otherwise resemble generic serpents, with no hood, scaly, usualy green, sometimes brownish, yellow or other colors. They have big unblinking eyes, with slitted pupils, often black or yellow.
They wear few clothes, often opting for more garments on the upper part of their body, rather than on their lower half. They like to wear hats and headgears the most, but have a tradition of wearing jewelry on their tails, usually in the form of metal bands, specially fitted as not to hinder movement.
Personality and Alignment
They are extremely curious and love to learn new things, especially about magic or other creatures. Sadly for those, this curiousity usually ends up with kidnapping and eviscarating others as to discover new pieces of information. As such, they are often in conflict with other races, that see them as no more than evil and cruel beasts, with their cold, fixed gaze.
They are mostly lawful or neutral, with a tendency toward evil. Even good sybilliss are often weird and alien to other races.
Customs and Society
Living isolated from other races and other groups of theirs, they have very different lifestyles. Common traits can be found in the practice of sacrifices to obscure gods and beings, or the execution of magical and scientific experiments on living beings. Their small societies are usually ruled by high-priests or other magic users. When no casters are found among them, they usually resort to brigandage or serve powerful lords, usually evil ones.
Lands and Relations
Most sybilliss live in ruins and other ancient places, which they know every nooks of, and that provide shelter and safety, as well hiding them from prying eyes. Those that live under the rule of other creatures usually reside in their castles, camps or cities. They tend to prefer hotter climates, or at least temperate ones. Small communities or individuals may be found anywhere, either travelling or stable.
Religion and Spirituality
Sybilliss have a very practical view of religion. Their worship is heavily oriented at obtaining survival, protection and insight in their everthirsty quest for knowledge. They believe in secretive snake gods of magic, darkness, sacrifice and nature, for which they perform a lot of rituals, usually involving the killing of sentient creatures and other obscure practices.
Some communities develop a less bloody and cruel worship, usually reserved to more neutral nature's deities.
Language and onomastics
They speak a dialect of the Yuan-ti language, with a lot of influences from Draconic and Infernal. They know Common and other languages for the purpose of communicating and spying other people. Their speech uses heavily marked "s", which makes them sound as if always hissing.
Typical male names: Issilor, Masusi, Sioxinn.
Female typical names: Giassi, Nisiru, Boise.
Racial Traits
- +2 Dexterity, +2 Intelligence or +2 Charisma: Highly dexterous, sybilliss can be very acute and charming.
- Monstrous Humanoid (Reptilian): As relatives of the girallon, arachnopitheci have incredible abilities that set them apart from other beasts.
- Medium: As a Medium creature, a sybilliss has no special bonuses or penalties due to its size.
- Sybilliss base land speed is 30 feet. They are quite efficient swimmers, thanks to their elongated body, gaining a 20 feet swim speed. This gives them a +8 racial bonus to Swim checks, allows them to take 10 on Swim checks, even if distracted, and gives them the ability to run while swimming.
- Darkvision: A sybilliss can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a sybilliss can function just fine with no light at all.
- Serpentine: With their snake-like body, sybilliss has a number of advantages and disadvantages. While they usually move with half of their body upright, they may be fully in touch with the ground, occupying two horizontally adjacent squares, but they can reach only from the square where their arms are, unless they can attack with their tail. When in this slithering position their base land and swim speed increase by 10 feet and they count as quadrupeds for the purpose of combat maneuvers. They lose their footwear magic item slot, preventing them from using any item that one would wear on their legs or feet, but they gain an extra item slot for belts or rings on their tail. They have a +2 racial bonus to Escape Artist checks and checks to resist grapples. They are, however, not very good at jumping, and they suffer a -2 penalty to Climb checks.
- Venom Fangs: Sybillis have a natural weapon in the form of a bite which inflicts 1d6 of piercing damage. If the sybiliss wants to, it may expel venom from its fangs, forcing the target to save on Fortitude (DC is 10 + 1/2 HD + their Constitution modifier - minimum 1) or suffer 1d6 poison damage each round, for 1d4 rounds. The sybillis may use this venom once per Constitution modifier per day (mininum 1).
- Charming Gaze (Su): Once per day, sybilliss may use an hypnotic-like stare to compel their enemies. As a standard action that doesn't provoke attacks of opportunity, they may fixate their eyes on one opponent that is aware of them. The opponent must make a Will save (DC is 10 + 1/2 HD + their highest mental stat modifier - minimum 1) or be fascinated for as long as the sybilliss mantains its gaze as a move action. Starting from 6th HD it only needs a swift action to do so. When using the Bluff, Diplomacy or Intimidate skills on a fascinated opponent they gain a +4 bonus to those checks.
- Snake Communion (Ex): Being directly related to snakes, sybilliss may talk with them. They are constantly under the effects of a speak with animals spell, but it only works on snakes and snake-like creatures. These creatures are one step more friendly towards sybilliss in their initial attitude.
- Racial Hit Dice: Arachnopitheci have two Monstrous Humanoid Hit Dice that grant 2d8 HD, a base attack of +2, and saving throws of Fortitude +0, Reflexes +3, and Will +3.
- Racial Skills: Their racial hit dice grant them 2 + Int skill points per hit die, multiplied x4 to the first HD. Their skills are Balance, Bluff, Climb, Craft, Escape Artist, Hide, Intimidate, Knowledge (nature), Jump, Listen, Move Silently, Search, Sleight of Hand, Spot, Survival, Tumble, and Use Rope.
- Racial Feat: An arachnopithecus' racial hit dice grant one feat of your choice.
- Arachnopitheci have a +2 racial bonus to Tumble, Balance, Move Silently, Hide, Spot, Jump, Climb, and Use Rope.
- Their leathery and chitinous skin grants them a +1 natural armor bonus to AC.
- Thanks to their connection to spiders, arachnopitheci are resistants to toxins and may evade webs more easily, and so they have a +4 racial bonus against poisons and webs or web-like substances.
- Monstrous Body (Ex): Due to their unique physiology, if they wear armor they need to have it made especially for them, resulting into an increase of 50% of the base mundane price, before any additions.
- Automatic Languages: Sylvan
- Bonus Languages: Any, except secret languages.
- Favored Class: Any
- Level Adjustment: +0
- Effective Character Level: 2
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Author | the bluez in the dungeon + |
Effective Character Level | 2 + |
Favored Class | Any + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +2 Dexterity + and +2 Intelligence or +2 Charisma + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Reptilian + |
Summary | Sybilliss are a race of human-sized snakes with arms, who have an inclination for magic, especially divination. + |
Title | Sybilliss + |
Type | Monstrous Humanoid + |