Difference between revisions of "SRD:Ghoul"

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{{Creature Table
 
{{Creature Table
| creature=
+
|creature=
| style=
+
|style=
| size=Medium | type=[[SRD:Undead Type|Undead]]
+
|size=Medium |type=[[SRD:Undead Type|Undead]]
| hd=2d12  | hp=13  
+
|hd=2d12  |hp=13  
| init=+2
+
|init=+2
| speed=30 ft. (6 squares)
+
|speed=30 ft. (6 squares)
| ac=14 (+2 [[SRD:Dexterity|Dex]], +2 natural) | touch=12  | flat=12  
+
|ac=14 (+2 [[SRD:Dexterity|Dex]], +2 natural) |touch=12  |flat=12  
| bab=+1 | grapple=+2
+
|bab=+1 |grapple=+2
| at=Bite +2 melee (1d6+1 plus [[SRD:Paralysis|paralysis]])
+
|at=Bite +2 melee (1d6+1 plus [[SRD:Paralysis|paralysis]])
| full_at=Bite +2 melee (1d6+1 plus [[SRD:Paralysis|paralysis]]) and 2 claws +0 melee (1d3 plus [[SRD:Paralysis|paralysis]])
+
|full_at=Bite +2 melee (1d6+1 plus [[SRD:Paralysis|paralysis]]) and 2 claws +0 melee (1d3 plus [[SRD:Paralysis|paralysis]])
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| '''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Attacks:]]'''
+
|'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Attacks:]]'''
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Undead Type|undead traits]], +2 [[SRD:Turn Resistance|turn resistance]]
+
|sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Undead Type|undead traits]], +2 [[SRD:Turn Resistance|turn resistance]]
| fort=+0 | ref=+2 | will=+5
+
|fort=+0 |ref=+2 |will=+5
| str=13| dex=15| con=—| int=13| wis=14 | cha=12
+
|str=13|dex=15|con=—|int=13|wis=14 |cha=12
| skills=[[SRD:Balance Skill|Balance]] +6, [[SRD:Climb Skill|Climb]] +5, [[SRD:Hide Skill|Hide]] +6, [[SRD:Jump Skill|Jump]] +5, [[SRD:Move Silently Skill|Move Silently]] +6, [[SRD:Spot Skill|Spot]] +7
+
|skills=[[SRD:Balance Skill|Balance]] +6, [[SRD:Climb Skill|Climb]] +5, [[SRD:Hide Skill|Hide]] +6, [[SRD:Jump Skill|Jump]] +5, [[SRD:Move Silently Skill|Move Silently]] +6, [[SRD:Spot Skill|Spot]] +7
| feats=[[SRD:Multiattack|Multiattack]]
+
|feats=[[SRD:Multiattack|Multiattack]]
| env=Any
+
|env=Any
| org=Solitary, gang (2–4), or pack (7–12)
+
|org=Solitary, gang (2–4), or pack (7–12)
| cr=1
+
|cr=1
| treas=None
+
|treas=None
| align=Always [[SRD:Chaotic Evil|chaotic evil]]
+
|align=Always [[SRD:Chaotic Evil|chaotic evil]]
| adv=3 [[SRD:Hit Dice|HD]] (Medium)
+
|adv=3 [[SRD:Hit Dice|HD]] (Medium)
| la=—
+
|la=—
 
}}
 
}}
 
Ghouls speak the [[SRD:Speak Language Skill|languages]] they spoke in life (usually Common).
 
Ghouls speak the [[SRD:Speak Language Skill|languages]] they spoke in life (usually Common).

Revision as of 21:52, 5 December 2009

This material is published under the OGL

GHOUL

Template:Creature Table Ghouls speak the languages they spoke in life (usually Common).

COMBAT

Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.

Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.

Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.

SEE WIKIPEDIA ENTRY: Ghoul



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Facts about "Ghoul"
TitleGhoul +