Difference between revisions of "SRD:Werebear"

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{{Creature Table
 
{{Creature Table
| style=
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|style=
 
|#ofEntries=3     
 
|#ofEntries=3     
| creature=Werebear, Human Form  
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|creature=Werebear, Human Form  
| creature2=Werebear, Bear Form  
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|creature2=Werebear, Bear Form  
| creature3=Werebear, Hybrid Form
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|creature3=Werebear, Hybrid Form
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human, [[SRD:Shapechanger Subtype|Shapechanger]])
+
|size=Medium |type=[[SRD:Humanoid Type|Humanoid]] |subtypes=Human, [[SRD:Shapechanger Subtype|Shapechanger]]
| size2=Large | type2=[[SRD:Humanoid Type|Humanoid]] (Human, [[SRD:Shapechanger Subtype|Shapechanger]])
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|size2=Large |type2=[[SRD:Humanoid Type|Humanoid]] |subtypes2=Human, [[SRD:Shapechanger Subtype|Shapechanger]]
| size3=Large | type3=[[SRD:Humanoid Type|Humanoid]] (Human, [[SRD:Shapechanger Subtype|Shapechanger]])
+
|size3=Large |type3=[[SRD:Humanoid Type|Humanoid]] |subtypes3=Human, [[SRD:Shapechanger Subtype|Shapechanger]]
| hd=1d8+1 plus 6d8+30  | hp=62   
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|hd=1d8+1 plus 6d8+30  |hp=62   
| hd2=1d8+1 plus 6d8+30  | hp2=62   
+
|hd2=1d8+1 plus 6d8+30  |hp2=62   
| hd3=1d8+1 plus 6d8+30  | hp3=62  
+
|hd3=1d8+1 plus 6d8+30  |hp3=62  
| init=+0  
+
|init=+0  
| init2=+1  
+
|init2=+1  
| init3=+1
+
|init3=+1
| speed=30 ft. (6 squares)  
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|speed=30 ft. (6 squares)  
| speed2=40 ft. (8 squares)  
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|speed2=40 ft. (8 squares)  
| speed3=30 ft. (6 squares)
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|speed3=30 ft. (6 squares)
| ac=15 (+2 natural, +3 studded [[SRD:Leather Armor|leather armor]]),  | touch=10 | flat=15  
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|ac=15 (+2 natural, +3 studded [[SRD:Leather Armor|leather armor]]),  |touch=10 |flat=15  
| ac2=17 (–1 size, +1 [[SRD:Dexterity|Dex]], +7 natural),  | touch2=10 | flat2=16  
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|ac2=17 (–1 size, +1 [[SRD:Dexterity|Dex]], +7 natural),  |touch2=10 |flat2=16  
| ac3=17 (–1 size, +1 [[SRD:Dexterity|Dex]], +7 natural)  | touch3=10 | flat3=16
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|ac3=17 (–1 size, +1 [[SRD:Dexterity|Dex]], +7 natural)  |touch3=10 |flat3=16
| bab=+5 | grapple=+6  
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|bab=+5 |grapple=+6  
| bab2=+5 | grapple2=+18  
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|bab2=+5 |grapple2=+18  
| bab3=+5 | grapple3=+18
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|bab3=+5 |grapple3=+18
| at=[[SRD:Greataxe|Greataxe]] +6 melee (1d12+1/x3) or [[SRD:Throwing Axe|throwing axe]] +5 ranged (1d6+1)  
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|at=[[SRD:Greataxe|Greataxe]] +6 melee (1d12+1/x3) or [[SRD:Throwing Axe|throwing axe]] +5 ranged (1d6+1)  
| at2=Claw +13 melee (1d8+9)  
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|at2=Claw +13 melee (1d8+9)  
| at3=[[SRD:Greataxe|Greataxe]] +11 melee (1d12+13/x3); or claw +13 melee (1d6+9)
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|at3=[[SRD:Greataxe|Greataxe]] +11 melee (1d12+13/x3); or claw +13 melee (1d6+9)
| full_at=[[SRD:Greataxe|Greataxe]] +6 melee (1d12+1/x3) or [[SRD:Throwing Axe|throwing axe]] +5 ranged (1d6+1)  
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|full_at=[[SRD:Greataxe|Greataxe]] +6 melee (1d12+1/x3) or [[SRD:Throwing Axe|throwing axe]] +5 ranged (1d6+1)  
| full_at2=2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)  
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|full_at2=2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)  
| full_at3=Claw +13 melee (1d6+9) and [[SRD:Greataxe|greataxe]] +9 melee (1d12+4/x3) and bite +11 melee (1d8+4) or 2 claws +13 melee (1d6+9) and bite +11 melee (1d8+4)
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|full_at3=Claw +13 melee (1d6+9) and [[SRD:Greataxe|greataxe]] +9 melee (1d12+4/x3) and bite +11 melee (1d8+4) or 2 claws +13 melee (1d6+9) and bite +11 melee (1d8+4)
| space=5 ft. | reach=5 ft.  
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|space=5 ft. |reach=5 ft.  
| space2=10 ft. | reach2=5 ft.  
+
|space2=10 ft. |reach2=5 ft.  
| space3=10 ft. | reach3=10 ft.
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|space3=10 ft. |reach3=10 ft.
| sa=—  
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|sa=—  
| sa2=[[SRD:Improved Grab|Improved grab]], curse of lycanthropy  
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|sa2=[[SRD:Improved Grab|Improved grab]], curse of lycanthropy  
| sa3=Curse of lycanthropy
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|sa3=Curse of lycanthropy
| sq=[[SRD:Alternate Form|Alternate form]], bear empathy, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]  
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|sq=[[SRD:Alternate Form|Alternate form]], bear empathy, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]  
| sq2=[[SRD:Alternate Form|Alternate form]], bear empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]  
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|sq2=[[SRD:Alternate Form|Alternate form]], bear empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]  
| sq3=[[SRD:Alternate Form|Alternate form]], bear empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]   
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|sq3=[[SRD:Alternate Form|Alternate form]], bear empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]   
| fort=+8 | ref=+5 | will=+4  
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|fort=+8 |ref=+5 |will=+4  
| fort2=+12 | ref2=+6 | will2=+4  
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|fort2=+12 |ref2=+6 |will2=+4  
| fort3=+12 | ref3=+6 | will3=+4
+
|fort3=+12 |ref3=+6 |will3=+4
| str=13 | dex=11 | con=12 | int=10 | wis=11 | cha=8
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|str=13 |dex=11 |con=12 |int=10 |wis=11 |cha=8
| str2=29 | dex2=13 | con2=20 | int2=10 | wis2=11 | cha2=8  
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|str2=29 |dex2=13 |con2=20 |int2=10 |wis2=11 |cha2=8  
| str3=29 | dex3=13 | con3=20 | int3=10 | wis3=11 | cha3=8
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|str3=29 |dex3=13 |con3=20 |int3=10 |wis3=11 |cha3=8
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +1  
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|skills=[[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +1  
| skills2=[[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +13  
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|skills2=[[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +13  
| skills3=[[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +5, [[SRD:Swim Skill|Swim]] +9
+
|skills3=[[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +5, [[SRD:Swim Skill|Swim]] +9
| feats=[[SRD:Endurance|Endurance]], [[SRD:Iron Will|Iron Will]]<SUP>B</SUP>, [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]], [[SRD:Run|Run]], [[SRD:Track|Track]]<SUP>B</SUP>  
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|feats=[[SRD:Endurance|Endurance]], [[SRD:Iron Will|Iron Will]]<SUP>B</SUP>, [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]], [[SRD:Run|Run]], [[SRD:Track|Track]]<SUP>B</SUP>  
| feats2=(same as human form)  
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|feats2=(same as human form)  
| feats3=(same as human form)
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|feats3=(same as human form)
| env=Cold forests  
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|env=Cold forests  
| env2=Cold forests  
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|env2=Cold forests  
| env3=Cold forests
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|env3=Cold forests
| org=Solitary, pair, family (3–4), or troupe (2–4 plus 1–4 brown bears)  
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|org=Solitary, pair, family (3–4), or troupe (2–4 plus 1–4 brown bears)  
| org2=(same as human form)  
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|org2=(same as human form)  
| org3=(same as human form)
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|org3=(same as human form)
| cr=5  
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|cr=5  
| cr2=5  
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|cr2=5  
| cr3=5
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|cr3=5
| treas=Standard  
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|treas=Standard  
| treas2=Standard  
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|treas2=Standard  
| treas3=Standard
+
|treas3=Standard
| align=Always [[SRD:Lawful Good|lawful good]]  
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|align=Always [[SRD:Lawful Good|lawful good]]  
| align2=Always [[SRD:Lawful Good|lawful good]]  
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|align2=Always [[SRD:Lawful Good|lawful good]]  
| align3=Always [[SRD:Lawful Good|lawful good]]
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|align3=Always [[SRD:Lawful Good|lawful good]]
| adv=By [[SRD:Classes|character class]]  
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|adv=By [[SRD:Classes|character class]]  
| adv2=By [[SRD:Classes|character class]]  
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|adv2=By [[SRD:Classes|character class]]  
| adv3=By [[SRD:Classes|character class]]
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|adv3=By [[SRD:Classes|character class]]
| la=+3  
+
|la=+3  
| la2=+3  
+
|la2=+3  
| la3=+3
+
|la3=+3
 
}}
 
}}
 
Werebears in [[SRD:Humanoid Type|humanoid]] form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace
 
Werebears in [[SRD:Humanoid Type|humanoid]] form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace

Revision as of 22:05, 5 December 2009

This material is published under the OGL

WEREBEAR

Template:Creature Table Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace

COMBAT

Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as greataxes or greatswords. The werebear’s greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.

Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid.

Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: Werebears have a +4 racial bonus on Swim checks in any bear form.

The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

SEE WIKIPEDIA ENTRY: Lycanthrope



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Facts about "Werebear"
TitleWerebear +