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At 17th level, the tenken's quickstep ability improves to the point where another being's eyes are unable to follow his movement, making him appear several feet away from his actual location. He now gains the effects of a ''[[SRD:Displacement|displacement]]'' spell when he moves more than 10 feet in a turn.
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'''{{Anchor|Quickstep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The tenken's sheer speed makes him extremely difficult to track in combat at 9th level. On any turn where he has moved 10 or more feet, the tenken's form appears to waver and shift, and he gains 20% concealment as if he was affected by a ''[[SRD:Blur|blur]]'' spell. This effect cannot be negated by any means because it is not a magical effect, but simply a result of his quickness.
At 17th level, the tenken's quickstep ability improves to the point where another being's eyes are unable to follow his movement, making him appear several feet away from his actual location. He now gains the effects of a ''[[SRD:Displacement|displacement]]'' spell when he moves more than 10 feet in a turn.
'''{{Anchor|Tread on Water}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a tenken's incredible speed allows him to move across water for one round per class level per day without sinking. Use of this ability need not be consecutive.
'''{{Anchor|Haste}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 10th level, a tenken may act as if he were [[SRD:Haste|hasted]] for a number of rounds per day equal to his tenken level. Rounds per day acquired through another source (such as ''[[SRD:Boots of Speed|boots of speed]]'') are added on to the tenken’s maximum rounds per day. The extra attack granted by this effect stacks with the attack(s) granted by the [[#Shukuchi|shukuchi]], but do not stack with any attack provided by a weapon with the ''[[SRD:Speed|speed]]'' enchantment.