Difference between revisions of "Canon:Eberron"

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The newest official D&D setting. [[Wizards of the Coast]] held a contest for fans to pen the most creative new setting, the reward being a publishing contract. [[Keith Baker]]'s setting won, and with additional design by Wizards's creative department, the Eberron campaign setting was released in 2004. Straying from the 'standard' Western European flavor used in many other D&D settings ([[Greyhawk]] & [[Forgotten Realms]] being the most well known) Eberron takes place in a world of pulp action and fantasy noir, where the inhabitants make extensive use of magic in place of technology. Fantasy versions of steam trains, zeppelin airships, and even robots are common in place of traditional knights in shining armor.
 
The newest official D&D setting. [[Wizards of the Coast]] held a contest for fans to pen the most creative new setting, the reward being a publishing contract. [[Keith Baker]]'s setting won, and with additional design by Wizards's creative department, the Eberron campaign setting was released in 2004. Straying from the 'standard' Western European flavor used in many other D&D settings ([[Greyhawk]] & [[Forgotten Realms]] being the most well known) Eberron takes place in a world of pulp action and fantasy noir, where the inhabitants make extensive use of magic in place of technology. Fantasy versions of steam trains, zeppelin airships, and even robots are common in place of traditional knights in shining armor.
  

Revision as of 20:03, 8 September 2009

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The newest official D&D setting. Wizards of the Coast held a contest for fans to pen the most creative new setting, the reward being a publishing contract. Keith Baker's setting won, and with additional design by Wizards's creative department, the Eberron campaign setting was released in 2004. Straying from the 'standard' Western European flavor used in many other D&D settings (Greyhawk & Forgotten Realms being the most well known) Eberron takes place in a world of pulp action and fantasy noir, where the inhabitants make extensive use of magic in place of technology. Fantasy versions of steam trains, zeppelin airships, and even robots are common in place of traditional knights in shining armor.

See also