Difference between revisions of "Familiar"

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(Created page with 'Familairs are animals that is part of you. Like a witch familairs are cats. That is a familairs are like.')
 
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Like a witch familairs are cats. That is a familairs are like.
 
Like a witch familairs are cats. That is a familairs are like.
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Cats/Familiar power
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{|class="d20 dragon monstats" cellspacing="0"
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![[:SRD:Reading Creature Entries|Size/Type]]:
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|Tiny [[:SRD:Animal Type|Animal]]
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|-class="even"
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![[:SRD:Reading Creature Entries|Hit Dice]]:
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|1/2 d8 (2 hp)
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|-
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![[:SRD:Reading Creature Entries|Initiative]]:
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| +2
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|-class="even"
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![[:SRD:Reading Creature Entries|Speed]]:
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|30 ft. (6 squares)
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|-
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![[:SRD:Reading Creature Entries|Armor Class]]:
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|14 (+2 size, +2 [[:SRD:Dexterity|Dex]]), touch 14, [[:SRD:Flat-Footed|flat-footed]] 12
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|-class="even"
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![[:SRD:Reading Creature Entries|Base Attack/Grapple]]:
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| +0/–12
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|-
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![[:SRD:Reading Creature Entries|Attack]]:
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|Claw +4 melee (1d2–4)
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|-class="even"
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![[:SRD:Reading Creature Entries|Full Attack]]:
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|2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
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|-
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![[:SRD:Reading Creature Entries|Space/Reach]]:
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|2-1/2 ft./0 ft.
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|-class="even"
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![[:SRD:Reading Creature Entries|Special Attacks]]:
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|—
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|-
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![[:SRD:Reading Creature Entries|Special Qualities]]:
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|[[:SRD:Low-Light Vision|Low-light vision]], [[:SRD:Scent|scent]]
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|-class="even"
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![[:SRD:Reading Creature Entries|Saves]]:
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|Fort +2, Ref +4, Will +1
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|-
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![[:SRD:Reading Creature Entries|Abilities]]:
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|[[:SRD:Strength|Str]] 3, [[:SRD:Dexterity|Dex]] 15, [[:SRD:Constitution|Con]] 10, [[:SRD:Intelligence|Int]] 2, [[:SRD:Wisdom|Wis]] 12, [[:SRD:Charisma|Cha]] 7
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|-class="even"
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![[:SRD:Reading Creature Entries|Skills]]:
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|[[:SRD:Balance Skill|Balance]] +10, [[:SRD:Climb Skill|Climb]] +6, [[:SRD:Hide Skill|Hide]]*, [[:SRD:Jump Skill|Jump]] +10, [[:SRD:Listen Skill|Listen]] +3, [[:SRD:Move Silently Skill|Move Silently]], [[:SRD:Spot Skill|Spot]] +3
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|-
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![[:SRD:Reading Creature Entries|Feats]]:
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|, [[:SRD:Weapon Finesse|Weapon Finesse]]
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|-class="even separator"
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![[:SRD:Reading Creature Entries|Environment]]:
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|Temperate plains
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|-
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![[:SRD:Reading Creature Entries|Organization]]:
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|Domesticated or solitary
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|-class="even"
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![[:SRD:Reading Creature Entries|Challenge Rating]]:
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|1/4
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|-
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![[:SRD:Reading Creature Entries|Treasure]]:
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|None
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|-class="even"
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![[:SRD:Reading Creature Entries|Alignment]]:
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|[[:SRD:Neutral|Always neutral]]
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|-
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![[:SRD:Reading Creature Entries|Advancement]]:
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|—
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|-class="even"
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![[:SRD:Reading Creature Entries|Level Adjustment]]:
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|—
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|}
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The statistics presented here describe a common housecat.
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http://
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=== COMBAT ===
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Cats prefer to sneak up on their prey.
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'''[[:SRD:Skills (Creature Statistic)|Skills:]]''' Cats have a +4 racial bonus on [[:SRD:Climb Skill|Climb]], [[:SRD:Hide Skill|Hide]], and [[:SRD:Move Silently Skill|Move Silently]] checks and a +8 racial bonus on [[:SRD:Jump Skill|Jump]] checks. Cats have a +8 racial bonus on [[:SRD:Balance Skill|Balance]] checks. They use their [[:SRD:Dexterity|Dexterity]] modifier instead of their [[:SRD:Strength|Strength]] modifier for [[:SRD:Climb Skill|Climb]] and [[:SRD:Jump Skill|Jump]] checks. *In areas of tall grass or heavy undergrowth, the [[:SRD:Hide Skill|Hide]] bonus rises to +8.
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[[Category:You can also add more Familiars.]]

Revision as of 03:04, 24 December 2009

Familairs are animals that is part of you.

Like a witch familairs are cats. That is a familairs are like.

Cats/Familiar power

Size/Type: Tiny Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Claw +4 melee (1d2–4)
Full Attack: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide*, Jump +10, Listen +3, Move Silently, Spot +3
Feats: , Weapon Finesse
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

The statistics presented here describe a common housecat.

http://

COMBAT

Cats prefer to sneak up on their prey.

Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.