Galaxy Stop (3.5e Spell)
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Transmutation [Time] | |
Level: | Druid 9, Sorcerer/Wizard 9, Viewtiful Monarch 9 |
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Components: | V, S, F |
Casting time: | 1 full round action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One creature/level, no two of which can be more than 60 ft. apart |
Duration: | 1 round/level |
Saving Throw: | Fort negates, Reflex negates, and Will negates; see text |
Spell Resistance: | Yes |
Destiny lies in my hands! Stop movement! Galaxy Stop!
With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing. Targets must make a Will save against the effect of slow, a Reflex save vs entanglement as the strands of time harry their opponents, and a Fortitude save against being rendered immobile and helpless as local time around them comes to a crawl. The effect is identical to hold monster, but immunity to paralysis does not grant immunity to the time-freezing effect of this spell. Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects. Immobile targets are helpless and may still be injured.
Focus: A hourglass with silver grains worth 500 gp.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and F + |
Identifier | 3.5e Spell + |
Level | Druid 9 +, Sorcerer/Wizard 9 + and Viewtiful Monarch 9 + |
Range | Other + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
School | Transmutation + |
Summary | A powerful chronological effect which locks your opponents in extremely slow time. + |
Title | Galaxy Stop + |