Talk:Glass Lurks in Water (3.5e Maneuver)

From Dungeons and Dragons Wiki
Revision as of 08:25, 28 September 2014 by Foxwarrior (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Ratings

RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
I wonder if it might be too strong, and yet the effect is honestly hilarious.

"Can no one defeat me? BWAHAHAHA!" "But you're already dead." "What are you talking abou4oigwojojoJFoiAAARGRGHHH!!!!"


RatedNeutral.png MisterSinister is neutral on this article and rated it 2 of 4.
I'm unsure what to make of this. On the one hand, this is a very powerful effect, potentially able to shut off all divinations, all magical senses etc. for a turn, which I could see being damn useful. However, you get this at level seventeen, and it lasts for all of one round. Hence my indecision.


I've increased it to two rounds, which is probably like, totally overpowered. --Foxwarrior 18:23, 17 July 2012 (UTC)

There is indeed a problem with it being 2 rounds. You could use it, then refresh it before the duration expires, and then use it again for infinite invisibility. I recommend either a 1/encounter clause like on a few of the stronger maneuvers about here, or some cooldown time before refreshing it is enabled. -- Eiji-kun (talk) 07:08, 28 September 2014 (UTC)
Yeah, if it was just infinite invisibility, that wouldn't be such a big problem. --Foxwarrior (talk) 07:39, 28 September 2014 (UTC)
Good good, though it may be better worded "You can't use it again until 1 round after it ends". As it reads it looks like round 1, round 2, round 2 ends and at the start of round 3 you're missing again. I think you intended at least 1 round cooldown I think. -- Eiji-kun (talk) 07:56, 28 September 2014 (UTC)
If you prefer. --Foxwarrior (talk) 08:25, 28 September 2014 (UTC)