Talk:Glass Lurks in Water (3.5e Maneuver)
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Revision as of 08:25, 28 September 2014 by Foxwarrior (talk | contribs)
Ratings
Eiji-kun likes this article and rated it 3 of 4. | |
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I wonder if it might be too strong, and yet the effect is honestly hilarious.
"Can no one defeat me? BWAHAHAHA!" "But you're already dead." "What are you talking abou4oigwojojoJFoiAAARGRGHHH!!!!" |
MisterSinister is neutral on this article and rated it 2 of 4. | |
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I'm unsure what to make of this. On the one hand, this is a very powerful effect, potentially able to shut off all divinations, all magical senses etc. for a turn, which I could see being damn useful. However, you get this at level seventeen, and it lasts for all of one round. Hence my indecision. |
I've increased it to two rounds, which is probably like, totally overpowered. --Foxwarrior 18:23, 17 July 2012 (UTC)
- There is indeed a problem with it being 2 rounds. You could use it, then refresh it before the duration expires, and then use it again for infinite invisibility. I recommend either a 1/encounter clause like on a few of the stronger maneuvers about here, or some cooldown time before refreshing it is enabled. -- Eiji-kun (talk) 07:08, 28 September 2014 (UTC)
- Yeah, if it was just infinite invisibility, that wouldn't be such a big problem. --Foxwarrior (talk) 07:39, 28 September 2014 (UTC)
- Good good, though it may be better worded "You can't use it again until 1 round after it ends". As it reads it looks like round 1, round 2, round 2 ends and at the start of round 3 you're missing again. I think you intended at least 1 round cooldown I think. -- Eiji-kun (talk) 07:56, 28 September 2014 (UTC)
- If you prefer. --Foxwarrior (talk) 08:25, 28 September 2014 (UTC)