Dreg Knight (3.5e Class)
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Grytt Hyggyr, a Grimlock Dreg Knight. |
Contents
Dreg Knight
Dreg knights are a disgusting type of creature, whose body is nothing but rot, infection, pestulence, poison, and pus, who bonds themself to the putridness in this world, who allows it to spread into their bodies, infecting them with poison, decay, and death, and who become immune to these very things in the process. Dreg knights are terrible creatures, who spread rot, plague, and decay wherever they go, destroying life with their very presence, and who can make even the most resolute creatures in this world weep from the suffering that they bring them.
Making a Dreg Knight
A dreg knight is a front line combatant before anything else, one who can take any form of attack, no matter how brutal or potent, with disturbing ease, and who can reduce even a paragon of health to a disgusting corpse on the ground with but a touch. They are warriors justly known as 'knights' who can stand before endless tides of enemies, take a thousand blows, and not even stagger for a moment. A dreg knight is a unsettling enemy upon the warground, for they radiate an almost palpable aura of death.
Abilities: Constitution is the single most important ability score to a dreg knight, since around it hinges the dreg knights hit points, and his effectiveness in battle. The Second most important ability score to a dreg knight is Strength, so that he can endanger those around him, not only from poison, but from his sheer battle prowess. Next in order of importance is Dexterity, so that the dreg knight can increase his AC and make himself more difficult to hit upon the battlefield. Lastly, Wisdom, Intelligence, and Charisma all are of very little importance to a dreg knight. Though, Wisdom could be favored to improved upon this classes Will save, and both Intelligence and Charisma could help a dreg knight to have some skill-based capability.
Races: Any.
Alignment: Any.
Starting Gold: 6d4×10 gp (150 gp).
Starting Age: Complex, as wizard.
Level | Base Attack Bonus |
Saving Throws | Special | Toxin Damage | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Immunity, Toxin (Ex) | 1d4 | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Putrid Toughness 1 | 1d4 | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Mettle, Numb +1 | 1d4 | |||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Putrid Toughness 2 | 1d4 | |||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +4 | Unnatural Body (Ex) | 1d6 | |||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +5 | Improved Mettle, Numb +2, Putrid Toughness 3 | 1d6 | |||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +5 | Augment Toxin | 1d6 | |||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +6 | Putrid Toughness 4, Virulence | 1d6 | |||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +6 | Numb +3 | 1d8 | |||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +7 | Improved Unnatural Body (Ex), Putrid Toughness 5 | 1d8 | |||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +7 | Indestructible | 1d8 | |||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +8 | Numb +4, Putrid Toughness 6 | 1d8 | |||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +8 | Augment Toxin | 2d6 | |||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +9 | Putrid Toughness 7 | 2d6 | |||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +9 | Greater Unnatural Body (Ex), Numb +5 | 2d6 | |||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +10 | Putrid Toughness 8, Virulence | 2d6 | |||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Unbreakable (Ex) | 2d8 | |||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +11 | Numb +6, Putrid Toughness 9 | 2d8 | |||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Augment Toxin | 2d8 | |||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Mighty Unnatural Body (Ex), Putrid Toughness 10 | 2d8 | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the dreg knight.
Weapon and Armor Proficiency: A dreg knight is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Immunity: A dreg knight is a terrible creation, whose internal anatomy is butchered, with vital organs kept isolated and healthy while venom and sludge pool and collect within every other part of their body, a racing immune system keeping their flesh just strong enough to keep them alive. A dreg knight is immune to magical and non-magical poison and disease.
Toxin (Ex): The body of a dreg knight is a terrible creation, for it leaks virulent acids from every pore, and is coverred in sores that run with the most toxic poisons know to exist. At first level, a dreg knight selects an ability score, and his body begins producing a contact poison that deals both primary and secondary damage to the selected ability score as shown on Table: The Dreg Knight. This poison offers a Fortitude save with a DC equal to (10 + half the dreg knight's HD + the dreg knight's Con mod) to negate it's effects. This poison leaks out of every pore of the dreg knight's body, running across his armor and over his weapons, making them all the more deadly. Any of the dreg knights natural weapons, his unarmed strike, and any weapon that he has held for at least one round, delivers this poison. If a creature is in a grapple with the dreg knight, then it must save against the poison at the beginning of the Dreg Knights turn, every round. This poison however, is very short lived and cannot exist long after it has been made, making it so that the dreg knight cannot bottle this poison for the use of others, and making it so that only the first attack made during any given round can deliver this poison.
Putrid Toughness: As a dreg knight's body steadily grows more and more repungent and vile, his fortitude slowly becomes more and more unsettling, to the point that they seem to be able to take any form of punishment. At second level, a dreg knight gains 1 bonus hit points per HD they posess. This increases to 2 bonus hit points per HD at fourth level, then to 3 bonus hit points per HD at sixth level, and continues in this pattern onward.
Mettle (Ex): At third level, a dreg knights body grows numb enough to resist magical and unusual attacks with unnatural fortitude and resilience. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), they instead completely negate the effect. An unconscious or sleeping dreg knight does not gain the benefit of mettle.
Numb: As a dreg knight's body slowly becomes more and more putrid and clogged with rot, he becomes able to shrug off pain and injury with little effort. At third level, a dreg knight gains a +1 resistance bonus to his Fortitude save and a +1 enhancement bonus to his natural armor (treat a character that has no natural armor as merely having +0 natural armor). This resistance bonus to the dreg knight's Fortitude save and enhancement bonus to his natural armor increases by an additional +1 every three levels after third (6th, 9th, 12th, etc.).
Unnatural Body (Ex): Eventually, a dreg knight's body degrades to a point that they seem able to shake aside even the move devastating of blows. At fifth level, a dreg knight gains fortification 25%. This means that when a critical hit or sneak attack is scored on the dreg knight, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Improved Mettle (Ex): At sixth level, a dreg knight's body has grown so numb, so dense, that it seems nothing can harm it. Every time the dreg knight fails a Will or Fortitude save against an effect that has a reduced effect on a successful save, he instead takes the reduced effect as if he had made that save.
Augment Toxin: Eventually, the venom that flows through the dreg knights veins putrifies to the point that it can turn a creature into rot in multiple ways. At seventh level, a dreg knight selects an ability score other than the ability score he selected at first level. Now, whenever a creature fails a save against the poison the dreg knights body produces, it suffers damage (as shown on Table: The Dreg Knight) to both this ability score and the ability score the dreg knight selected at first level. The dreg knight selects an additional ability score for his poison to deal damage to every 6 levels after 7 (13th, 19th, etc.), he cannot choose the same ability score twice. This additional ability score damage applies to only the primary damage of this poison, not its secondary damage.
Virulence: As a dreg knight grows, the fluids that flow through his body combine and become magnificently virulent. Being caustic enough to eat into the soul, volatile enough to dissolve stone and bone alike, and acidic enough make even rot break down. At eighth level, a dreg knight selects a single ability score that his poison deals damage to. His poison now bypasses all forms of immunity to ability score damage in regards to that ability score. The dreg knights poison is still not capable of dealing ability score damage to a creature that does not have the ability score in question. The dreg knight selects another ability score that his poison deals damage to at sixteenth level, and every eight levels thereafter.
Improved Unnatural Body (Ex): As a dreg knight grows, his body eventually degrades even further, to the point that even the most terrible of blows seem to be mere annoyances to the dreg knight. At tenth level, a dreg knight gains fortification 50%. This means that when a critical hit or sneak attack is scored on the dreg knight, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Indestructible:
Greater Unnatural Body (Ex): Eventually a dreg knights body will degrade ot a point that he seems hardly able to comprehend harm that befalls him, regardless of how terrible it may be. At fifteenth level, a dreg knight gains fortification 75%. This means that when a critical hit or sneak attack is scored on the dreg knight, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Unbreakable (Ex): Dreg knight's eventually become so much a part of the disgusting fluids and virulent pockets of rot that rest within their body, that they lose the ability to feel pain altogether. At seventeenth level, a dreg knight gains immunity to nonlethal damage, with only one exception: if a dreg knight has regeneration of any kind, then he still takes nonlethal damage that would normally be lethal damage if it weren't for the regeneration.
Mighty Unnatural Body (Ex): As a dreg knight approaches the peak of his power, and becomes a paradigm of decay, rot, and destruction, his very flesh degrades to a point that it is indiscernable from that of a corpse. At fifteenth level, a dreg knight gains fortification 100%. This means that when a critical hit or sneak attack is scored on the dreg knight, the critical hit or sneak attack is negated and damage is instead rolled normally.
Epic Dreg Knight
Level | Special | Toxin Damage | |||||||||||||||||||||||||||||||||||||||
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21st | 2d10 | ||||||||||||||||||||||||||||||||||||||||
22nd | 2d10 | ||||||||||||||||||||||||||||||||||||||||
23rd | 2d10 | ||||||||||||||||||||||||||||||||||||||||
24th | 2d10 | ||||||||||||||||||||||||||||||||||||||||
25th | 3d8 | ||||||||||||||||||||||||||||||||||||||||
26th | 3d8 | ||||||||||||||||||||||||||||||||||||||||
27th | 3d8 | ||||||||||||||||||||||||||||||||||||||||
28th | 3d8 | ||||||||||||||||||||||||||||||||||||||||
29th | 3d10 | ||||||||||||||||||||||||||||||||||||||||
30th | 3d10 | ||||||||||||||||||||||||||||||||||||||||
4 + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
Duergar Dreg Knight Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put — -> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put — ->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information
Playing a Dreg Knight
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Dreg Knights in the World
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Dreg Knight Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
Dreg Knights in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL < -- EL Number -->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | High + |
Author | Rithaniel + |
Identifier | 3.5e Class + |
Rated By | Foxwarrior +, Eiji-kun +, MisterSinister +, Surgo +, Hammerhead + and Ghostwheel + |
Rating | Rated 2.2 / 4 + |
Skill Points | 4 + |
Summary | A dreg knight is a creature whose body is nothing but rot and infection, and who have bonded themself to the putridness in this world, allowing it to spread into their own bodies, and then into the rest of the world. + |
Title | Dreg Knight + |