Duck (4e Race)

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Racial Traits
Average Height: 0'6"-2'0"
Average Weight: 5-14 lbs.
 
Ability Scores: +2 Constitution, +2 Dexterity
Size: Tiny
Speed: Ground 4, Swim 5, Fly 7(Altitude Limit 2) squares
Vision: Low-Light Vision
 
Languages: Common, Duck
Skill Bonuses: +2 Athletics, +2 Nature
Tiny Wings: You have a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. You also take a -5 penalty to Strength checks to break or force open objects. When wielding a weapon of your size, you follow the same rules that Small creatures do.
South for the Winter: You automatically know where south is. You don't need to make a Nature check to determine direction as long as that direction is south.
Flock Mentality: You gain a +2 to Will while adjacent to two or more allies.
Sharp Beak: You have Proficiency with all Bill weapons.
Water Fowl: You gain a +5 to Endurance checks against drowning.
Duckify
Duck Racial Power
With the power of the ancient mallards of Duckworld, you touch an object distort its size and shape to become duck-worthy.
Encounter
Minor Action Melee 1
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.
Effect: The target shrinks to a size appropriate for a Tiny creature’s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.