User:Luigifan18/Suddenly Poop Train (3.5e Spell)

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Author: Luigifan18 (talk)
Date Created: October 6, 2015
Status: In progress
Editing: Clarity edits only please
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Suddenly Poop Train
Conjuration (Summoning)
Level: Blighter 4, Sorcerer/Wizard 3, Train 3, Viewtiful Monarch 3
Components: V, S, M, F
Casting time: 1 full-round action
Range: Close (25 ft. + 5 ft./2 caster levels)
Area: 120-foot line, 10 feet wide, until interrupted
Duration: 1 round or until interrupted, then up to 3 rounds; see text
Saving Throw: Reflex partial, Fortitude partial; see text
Spell Resistance: No

I'M THE CONDUCTOR OF THE POOP TRAIN!!!!!

As you finish casting the spell, a gate opens, releasing a high-speed train made of poop which rushes forwards upon grungy ethereal rails. Creatures within the path of the train are slammed at high speed, taking 1d6 points of magic bludgeoning damage per 2 caster levels (maximum 5d6 at caster level 10) and are knocked prone, with a Reflex save to halve the damage and negate getting knocked prone, though they are forced to the left or right of the train. If they cannot move to the side or are otherwise immobile, they are rendered prone even on a successful save. The poop train, being made of poop, is rather soft and fragile, and its high speed doesn't help matters any; thus, the line ends as soon as it knocks a creature prone (see next paragraph for details).

The length of the train barrels through for 1 full round (unless the train collides with something), creating a 10 foot thick wall 15 feet high. All creatures within 10 feet of the wall (including you) must succeed on a Fortitude save or be sickened for 1 round. Despite its aforementioned softness, the wall cannot be reasonably damaged, as damaged sections of train are swept away by the eternally advancing wall of additional cars. The train travels in a straight line on ghostly rails (even through mid-air), unless it collides with a creature or object, in which case it collapses and covers whatever it collided with in its mass. The train is only considered to collide with a creature if it is unable to get out of its way (either due to failing its Reflex save, being immobilized, or having no valid space to move to).

If the train covers a creature, that creature is buried beneath the poop; if Huge or smaller, it is completely buried and must hold its breath (though the poop doesn't remain long enough to carry a risk of suffocation). Either way, a creature buried in the poop must succeed on a Fortitude saving throw or be nauseated for as long as it remains buried in the poop and for 2 rounds thereafter (or only 1 round thereafter if larger than Huge); if the Fortitude save succeeds, it will instead be sickened for that same length of time. A buried creature can dig its way out as a full-round action with a DC 13 Strength check.

Material Component: An ounce of dung.

Focus: A small cog.



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