User:XX the memenist Xx/Warlord (5e Class)

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Author: XX the memenist Xx (talk)
Date Created: 5/5/16
Status: In progress
Editing: Clarity edits only please
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Warlord

Riding his Bronze dragon into battle, A Kobold tells his army to advance while the kobold starts shooting the enemies from afar. An elf looks at a map and quickly finds the strengths and the weaknesses of the tactical location of the army. A Human Sees the land that is meant to be his and leads his friends into battle to help him.

Thinking and clever

Being the leader (usually) of the adventuring party, A warlord is a valuable part of the team requiring it to have a high charisma and high intelligence

Tough also

Being the glue that keeps the team together, a warlord is Required to be physically tough, Or else the the warlord is the expired soup kind of glue

Creating a Warlord

A warlord usually focuses on on the leader type of person

Quick Build

First make strength your best followed by Charisma, Second choose the solider background

Class Features

As a Warlord, you gain the following class features.

Hit Points

Hit Dice: 112 per Warlord level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 112 + your Constitution modifier

Proficiencies

Armor: Light armor, Medium armor, shields
Weapons: Simple weapons, Martial Weapons
Tools: Land vehicles
Saving Throws: Str & cha
Skills: Choose three from [[Choose 3: Athletics (5e)|]], [[Intimadation (5e)|]], History, [[animal handling and insight (5e)|]].

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (A) Scale mail or (B) leather armor, Longbow and 20 arrow
  • (A) explorers pack or (B)
  • (A) Heavy crossbow or (B) 2 hand crossbows
  • (A) two Melee Weapons or (B) a melee weapon and a shield
  • Your army and you (book) and 5d4 x 10 Gp


The Warlord

Level Proficiency
Bonus
Features
1st +2 Leadership, Attack style
2nd +2 Mount
3rd +2 --
4th +2 You and What army ?, Ability score improvement
5th +3 --
6th +3 GUARDS!!!!!!!
7th +3 --
8th +3 Undead influence, Ability score improvement
9th +4 Second attack style
10th +4 MEDIC !
11th +4 --
12th +4 (More) guards, Ability score improvement
13th +5 Retainers
14th +5 Siege weapons
15th +5 --
16th +5 Increased Army growth rate, Ability score improvement
17th +6 --
18th +6 Triple threat
19th +6 Ability score improvement
20th +6 Great army

Attack style

When you first start in this class you can choose a fighting style.

Archery

You get a +2 bonus to attack rolls you make with a ranged weapon.

Defense

While wearing armor you gain a +1 bonus to AC.

Dueling

While holding a melee weapon in one hand and no weapon. You gain a +2 to attack rolls with that weapon

Great Weapon Fighting

When you roll a 1 or a 2 on a damage die for an attack you make with a Melee Weapon that you are wielding with two hands, you can reroll the dice roll and keep the score even if it is a one or a two




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