User:Rlyehable/Boilerplate/SRD5 Monster (boilerplate)
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Usage
Use as a boilerplate for monsters from the 5th ed. SRD.
{{OGL Top}} {{5e Monster |name= <!--Creature Name--> |sorttext= <!--usually blank, category sort--> |size= <!--Medium, Large, etc.--> |type= <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--If swarm, size of individual creature in swarm--> |subtype= <!--Elf, Goblinoid, etc.--> |align= <!--Lawful Good, Chaotic Evil--> |ac= <!--armor class--> |acfluff= <!--reason if given--> |hp= <!--number of hit points--> |hd= <!--10d8, 4d12, etc.--> |speed= <!--walking speed in feet, other speed (fly, swim) in feet--> |str= |dex= |con= |int= |wis= |cha= |saves= <!--bonus to save; Strength +5--> |skills= <!--{{SRD|Stealth}} +3--> |damageresistances= <!--bludgeoning, slashing, piercing--> |damageimmunity= <!--damage type; fire, radiant--> |conditionimmunity= <!--condition; charmed, petrified--> |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |perception= <!--Passive Perception bonus; +5--> |languages= <!--Common, Goblin, None, etc.--> |cr= <!--Challenge Rating--> |xp= <!--Experience points for destroying--> |qualities= {{5e Ability|Name|Description}} {{5e Ability|Name|Description}} |actions= {{5e Ability|Name|Description}} {{5e Ability|Name|Description}} |reaction= {{5e Ability|Name|Description}} |legendary= {{5e Ability|Name|Description}} {{5e Ability|Name|Description}} }} ==Sources== * [[SRD-OGL v5.1]] {{SRD5 Footer|Monster}} [[Category:SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]] {{Navboxes}}
Example
{{5e Monster |name= Aboleth<!--Creature Name--> |size= Large<!--Medium, Large, etc.--> |type= Aberration<!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--If swarm, size of individual creature in swarm--> |subtype= <!--Elf, Goblinoid, etc.--> |align= Lawful Evil<!--Lawful Good, Chaotic Evil--> |ac=17<!--armor class--> |acfluff=natural armor<!--reason if given--> |hp=135<!--number of hit points--> |hd=18d10+36<!--10d8, 4d12, etc.--> |speed=10 ft., swim 40 ft.<!--walking speed in feet, other speed (fly, swim) in feet--> |str=21 |dex=9 |con=15 |int=18 |wis=15 |cha=18 |saves=Con +6, Int +8, Wis +6 <!--bonus to save; Strength +5--> |skills=History +12, Perception +10 <!--[[Stealth]] +3--> |damageresistances= <!--bludgeoning, slashing, piercing--> |damageimmunity= <!--damage type; fire, radiant--> |conditionimmunity= <!--condition; charmed, petrified--> |senses=Darkvision 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> |perception=20 <!--Passive Perception bonus; +5--> |languages=Deep Speech, Telepathy 120 ft. <!--Common, Goblin, None, etc.--> |cr=10 <!--Challenge Rating--> |xp=5,900 <!--Experience points for destroying--> |qualities= {{5e Ability|Amphibious|The aboleth can breathe air and water.}} {{5e Ability|Mucus Cloud|While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.}} {{5e Ability|Probing Telepathy|If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.}} |actions= {{5e Ability|Multiattack|The aboleth makes three tentacle attacks.}} {{5e Ability|Tentacle|''Melee Weapon Attack:'' +9 to hit, reach 10 ft., one target. ''Hit:'' 12 (2d6 + 5) bludgeoning damage...}} {{5e Ability|Tail|''Melee Weapons Attack:'' +9 to hit, reach 10 ft. one target. ''Hit:'' 15 (3d6+5) bludgeoning damage.}} {{5e Ability|Enslave|The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target...}} |reaction= |legendary=The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aboleth regains spent legendary actions at the start of its turn. {{5e Ability|Detect|The aboleth makes a Wisdom (Perception) check.}} {{5e Ability|Tail Swipe|The aboleth makes one tail attack.}} {{5e Ability|Psychic Drain (Costs 2 Actions)|One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.}} }}
Produces
Aboleth | ||||||||||||
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Large Aberration, Lawful Evil | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 135 (18d10+36) | ||||||||||||
Speed: 10 ft., swim 40 ft. | ||||||||||||
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Saving Throws: Con +6, Int +8, Wis +6 | ||||||||||||
Skills: History +12, Perception +10 | ||||||||||||
Senses: Darkvision 120 ft., passive Perception 20 | ||||||||||||
Languages: Deep Speech, Telepathy 120 ft. | ||||||||||||
Challenge: 10 (5,900 xp)Proficiency Bonus (PB): +4 | ||||||||||||
Amphibious. The aboleth can breathe air and water.
Mucus Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature. ActionsMultiattack. The aboleth makes three tentacle attacks. Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage... Tail. Melee Weapons Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6+5) bludgeoning damage. Enslave. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target... Legendary ActionsThe aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aboleth regains spent legendary actions at the start of its turn. Detect. The aboleth makes a Wisdom (Perception) check. Tail Swipe. The aboleth makes one tail attack. Psychic Drain (Costs 2 Actions). One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. |