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Planar Oracle (3.5e Prestige Class)

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Date Created: 29 Oct 2009
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Planar Oracle

It is destined! You can do naught but die by my hand!

While elemental weirds and genies often have the power to see the future, that power is uncommon among fiends, although not entirely absent. Fiends with the ability to see the future and manipulate time are called Planar Oracles, and hold great prestige in Fiendish society if they display their powers, or can use their powers for personal gain to instead become the fiend whose plots always cover every eventuality that happens, and none that don't.

Most Planar Oracles come in to the class as Conduits, although a good number of True Fiends also awaken to the power of an oracle. Although rare, Fiendish Brutes also, on occasion, become truly deadly oracles. A few planar oracles even arise from non-fiendish sources.

Entry Requirements
Race: Must be an Outsider native to the Outer Planes.
Spell-like Abilities: At least three Divinations, at a caster level of at least 8.
Skills: Knowledge (The Planes), (Arcana), or (History) 4 ranks, Concentration 11 ranks.
Table: The Planar Oracle

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Oracle Sphere (Basic)
2nd +1 +0 +0 +3 Prescient Dodge
3rd +2 +1 +1 +3 Know Weakness
4th +3 +1 +1 +4 Oracle Sphere (Advanced)
5th +3 +1 +1 +4 Prescience, Sudden Vision

Class Skills (4 + Int modifier per level.
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (the Planes (Int), Listen (Wis), Spellcraft (Int), Spot (Wis).

Class Features

All of the following are class features of the Planar Oracle.

Oracle Sphere: A Planar Oracle gains access to the Oracle sphere. It gains basic access at 1st level and advanced access at 4th level. If it, somehow, has access to the Oracle sphere from any other source, its access improves at 1st and 4th level. If its access would improve beyond Expert, it instead gains basic access to any other sphere it qualifies for. Like a Conduit, instead of gaining basic access to a sphere, it may instead improve the access it has to an existing sphere by one step.

Prescient Dodge (Su): A Planar Oracle of 2nd level or higher gains a small amount of precognitive powers in combat. This allows it to add whatever ability bonus it adds to its Sphere save DCs (usually Charisma) to its armor class, in place of dexterity.

Know Weakness (Sp): A Planar Oracle of 3rd level knows its opponents' weakness. As a swift action, it may pick a saving throw and force one creature that it has line of effect to to roll that save. The oracle learns the total result. If the Oracle uses a spell-like ability on that target that allows the selected save before the beginning of its next turn, the target must use the result it rolled. The Oracle may also use the same result as it got for this ability to overcome the target's spell resistance, if any. Other creatures, and other saving throw types, are rolled as normal. The Oracle may use this ability three times per day, plus its Wisdom bonus, if positive.

Prescience (Su): In the first round of any combat the Planar Oracle is involved in, before it acts, it may use a spell-like ability granted by any sphere at any time, even when it's not its turn. If it does so, it loses the action it would use to cast the spell-like ability from its own turn. Also, the Planar Oracle is never flat-footed.

Sudden Vision: The Planar Oracle may use any ability from the Oracle sphere that it had more than 8 hit dice ago as a swift action. It may do this a three times per day, plus its Wisdom bonus, if positive.


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