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Author: [[User:|]] ([[User talk:|talk]])
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Telekinetic

<-general description->.

Making a Telekinetic>

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Int governs saves.

Races: Any,

Alignment: Any.

Starting Gold: As wizard.

Starting Age: Complex.

Table: The Telekinetic

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Telekinetic reach(ft)
Fort Ref Will
1st + + + + Telekinesis, Telekinetic slam 5
2nd + + + + <-any class features gained at this level-> 5
3rd + + + + <-any class features gained at this level-> 5
4th + + + + <-any class features gained at this level-> 5
5th + + + + <-any class features gained at this level-> 5
6th + + + + <-any class features gained at this level-> 5
7th + + + + <-any class features gained at this level-> 5
8th + + + + <-any class features gained at this level-> 5
9th + + + + <-any class features gained at this level-> 5
10th + + + + <-any class features gained at this level-> 5
11th + + + + <-any class features gained at this level-> 5
12th + + + + <-any class features gained at this level-> 5
13th + + + + <-any class features gained at this level-> 5
14th + + + + <-any class features gained at this level-> 5
15th + + + + <-any class features gained at this level-> 5
16th + + + + <-any class features gained at this level-> 5
17th + + + + <-any class features gained at this level-> 5
18th + + + + <-any class features gained at this level-> 5
19th + + + + <-any class features gained at this level-> 5
20th + + + + <-any class features gained at this level-> 5

Class Skills (6 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Telekinetic>.

Weapon and Armor Proficiency: A telekinetic is proficient with all simple weapon and no armor or shields

Telekinesis (Ex): A telekinetic can move any object within her line of sight as a standard action at will,provided the object is within her reach plus half her level(rounded up). If an unwilling creature is targeted, it gets a will save(DC=10+level+int bonus) to resit She can perform any action performable with one hand,though still must make checks as applicable(due to the difficulty of performing actions from this range, all checks receive a minus 2 penalty). For all purposes,including carrying capacity, the telekinetic force has an effective strength and dexterity score equal to the telekinetic's intelligence and can move at a speed shown on Table:Telekinetic. A telekinetic can wield weapons remotely, although is not considered to have proficiency. Note that proficiencies stack,a telekinetic must have proficiency in the weapon wielded, or suffer an additional minus 4 penalty, witch can add up to a minus eight penalty from proficiencies alone. This force is not maintained between rounds, after the standard action is taken the target is dropped, suffering any ill-effects caused. Telekinesis and dependent powers can only be used once a round. This is a force effect.

Telekinetic Fist (Ex): When a telekinetic uses telekinesis, she may choose to strike a enemy with a first of force instead of the standard effects. If she succeeds at a ranged touch attack against an opponent, he takes 1d6 force damage(plus 1d6 for each 3 levels the telekinetic possesses). There is no save. Unlike standard telekinesis this is an attack action, meaning extra attacks may be taken for a high base attack bonus.

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->


Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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