Acid Rain (3.5e Spell)
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Conjuration (Creation) [Acid] | |
Level: | Sorcerer/Wizard 3, Water 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | 20-ft. radius |
Duration: | 1 round/level |
Saving Throw: | None or Fortitude partial; see text |
Spell Resistance: | See text |
You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw), the acid rain produced by this spell degrades weapons and armor caught within, causing them to incur a cumulative -4 penalty to damage rolls (for weapons) or a -1 penalty to their Armor Class bonus (in the case of armor and shields) per round of exposure to the rain. Magical items are allowed a Fortitude save each round against the damage. If a shield can also be used as a weapon, use whatever value will allow it to last the longest. If the penalty to damage or Armor Class causes the value to reach 0 on a nonmagical item, the item is destroyed. Magical items reverse the damage on their own, restoring the effects of one round of exposure for 1 hour. Non-magical items cannot be restored. A wish or miracle spell totally restores the item instantly.
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